Barker’s Row is a 2-4 player game in which you are a carnival barker trying to fill your 3D chipboard seats with “rube” meeples by playing the most fantastic attractions.
You draft these barker cards from a community pool and play them into the midway. Then you use those cards to play one of fifty or so attractions that will amaze and delight the rube meeples in your seats while giving you a special power to use later in the game. Stay tuned for some drafts of these attractions, such as Lobster Boy, Goose-Necked Girl, and the Fiji Mermaid. Each time you play an attraction, you climb higher on the strongman tower, making the next one harder to play, serving as an elegant and thematic catch-up mechanism. The player to first fill all their seats wins!
LUCIDITY: SIX SIDED NIGHTMARES
Lucidity: Six-sided Nightmares is a press-your-luck dice collection and manipulation game for 2–4 players. It takes less than a minute to learn and 20–30 minutes to play.
Whenever you close your eyes, you fall into the dream realm: a world of vivid hallucinations and dark monsters. You must use your wits to draw power from the dream realm and break its hold on you, before the monsters can track you down and consume you!
Each turn, you randomly draw a number of dice from a shared bag. This represents the dreams you will encounter this turn. Return two to the bag to represent your chosen path through the dream realm and roll the remainder. After you have suffered the effects of your roll, you must choose whether to rest (and clear your card of one or two dreams) or press on and try your luck on another turn – going deeper and rolling more dice every time you do so.
You win by collecting 15 power symbols on your rolled dice – freeing yourself from the dream world’s grasp. But if you collect too many of the wrong symbols, you may find yourself twisted and turned by the monsters, until you too become a dreaded Nightmare. Or something’s dinner.
Should you become a Nightmare, your game completely changes. You can still win, but only by consuming the dreams of the remaining Dreamers, or sending minions after them to prevent them from becoming more powerful than you. If nobody has escaped by the end of the game, the most powerful Nightmare is the victor.
Without dreams, you cannot win. But without control, you risk becoming that which you fear most.
Or maybe that was your plan all along.
PIXEL GLORY: LIGHT AND SHADOW
Team up with fellow wizards to vanquish the sinister monsters that lurk in the dungeon, and save the nearby village. This is a noble and honorable quest, and… oh, who are we kidding? In reality, you’re a greedy wizard who is all about fame and personal gain, and your fellow wizards are cut from the same cloth! Prevail over your opponents by learning the best spells and using that knowledge to outmaneuver and kill-steal in the dungeon, so you can gain admiration of the townsfolk, fame across the realm, and achieve Pixel Glory.
In the first phase, the town phase, players will be drafting spells using an auction mechanic. Players will then take their decks into the second phase, the dungeon phase, where they will work together to defeat monsters; however, only the player that deals the lethal blow will get the fame for it. There is a lot of interaction and engagement due to players fighting over learning the same spells as well as fighting over fame.
I WOULD FIGHT THE DRAGON
You want to go fight a dragon? Let’s think about this a moment. Setting aside the fact that it has a large mouth full of nasty, sharp, pointy teeth, it outweighs you by about four tons, flies, and breathes fire. And you’re going to pick up a sharp, pointy stick and wrap yourself in metal skin like some kind of TV Dinner waiting to be cooked? Of course you aren’t!
I Would Fight the Dragon is a fun, fast-paced game of bluffing and bluster, meant for three to eight players. Show no fear, make your excuses, and foist gear onto the other knights to help them on their way. One brave soul will be facing the dragon today. Don’t let it be you!
Necrozma continues to take the Pokémon world by surprise in the Pokémon TCG: Sun & Moon—Forbidden Light expansion! The fierce and mysterious Legendary Pokémon has taken on a new form as Ultra Necrozma-GX, and other Pokémon gather to welcome this new light…or to resist it. Lucario-GX, Greninja-GX, Zygarde-GX, Yveltal-GX, Naganadel-GX, even Volcanion and the majestic Arceus must choose a side. This impressive expansion delivers more awesome Prism Star cards, which are so powerful, you can have only one of each in your deck—and once used, they go into the dreaded Lost Zone, never to return. Players can also look forward to lots of cool Pokémon and Supporters originally encountered in the beautiful Kalos region. Discover awesome Pokémon and mysterious treasures in the Pokémon TCG: Sun & Moon—Forbidden Light expansion!