New Games! 5/24/2019

DUNGEONS AND DRAGONS: GHOSTS OF SALTMARSH

Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game.

Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe!

All adventures have been faithfully adapted to the fifth edition rules of Dungeons & Dragons. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. The appendices also cover mechanics for ship-to-ship combat, new magic items, monsters, and more!

“The Saltmarsh series consistently ranks as one of the most popular classic D&D adventures,” said Mike Mearls, franchise creative director of D&D. “With its ties to ocean-based adventuring, it was an obvious step to augment it with additional sea-based adventures and a robust set of rules for managing a nautical campaign.”

Hoist your sails, pull up anchor, and set a course for adventure!

 

 

WACKY RACES

Wacky Races: The Board Game puts players in the “driver’s seat” with control of their favorite drivers from the cartoon series, including The Slag Brothers, The Gruesome Twosome, Penelope Pitstop, Peter Perfect, and more, each with their own car equipped with special abilities. They compete against each other as well as the game-controlled, mustachioed Dick Dastardly and his wheezy pup Muttley.

Races are simple, yet strategic, as players place cards indicating the terrain tiles to which their racer will move, with the last card played indicating where Dastardly and Muttley will end up. However, it wouldn’t be wacky without a little trouble standing in the way. Racers need to dodge or negate traps set by Dastardly as he attempts to stay ahead of the pack. Racers can choose between single races lasting 10-15 minutes or the Championship mode, which offers unique rulesets changing from race-to-race before a winner is named.

Wacky Races: The Board Game will be released in both a regular and a deluxe edition, with the deluxe edition including pre-painted miniatures, while the regular edition will have one-color miniatures.

 

 

LEGENDARY FORESTS

Legendary Forests is a multiplayer solitaire game akin to Take it Easy! or Karuba as each player has an identical set of tiles and plays the same tile at the same time to their own tableau — but where each player places each tile may differ…

In more detail, each player creates their own world by connecting the landscapes on their tiles. Each player starts the game with the same starting tile in play. One player, the “Leader”, shuffles their tiles face down, then removes five tiles from play without looking at them. On a turn, the Leader reveals the next tile, calls out the number on it, then everyone places that same tile somewhere in their landscape, with the adjacent edges of each pair of tiles needing to match.

When the Leader draws a tile with a red number, everyone places their piece, then starting with the player who holds the God piece (initially the Leader), everyone draws a monument tile from the center of the playing area and places it on an area in their landscape. Monuments come in three colors (while the landscapes have areas in four colors), and you use only two monuments of a color for each player in the game. After placing monuments, pass the God piece clockwise to the next player.

The game ends after everyone has placed their twenty tiles, then players score points based on the areas where they have monuments. Each non-purple edge of a tile has a half-circle on it; when two such edges are placed together, the owner of those tiles has created a “cookie” in that area. To score, you look at each area where you have a monument. If you have no half-circles in this area — that is, the area is completely enclosed — then you score 2 points for each cookie in that area. If you have any unconnected half-circles in this area, you instead score 1 point per cookie. Whoever has the most points wins!

 

 

PATHFINDER BATTLES: RUINS OF LASTWALL

Ruins of Lastwall is the latest 44-figure set release in the award-winning Pathfinder Battles line of miniatures from Paizo Inc. and WizKids!

Pathfinder Battles: Ruins of Lastwall miniatures come in two product configurations, the Standard Booster and the Standard 8 Ct. Booster Brick.

Ruins of Lastwall follows the lead of popular Pathfinder Battles sets like Kingmaker to provide a legion of high-utility monsters and heroes suitable for any fantasy role-playing campaign. From the devout Lastwall Paladin to the cunning Skeletal Samurai you will find no shortage of allies & enemies. But that’s not all! Be wary of the skies, adventurer, lest you be devoured by a Large Time Dragon! Make sure to keep an eye out for the rare “dungeon dressing” inserts that add realism and fun to your fantasy gaming, Ruins of Lastwall is packed with the adversaries your game is looking for.

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