The dragon has been asleep for many long years. In that time, the cave under which it slumbered has changed greatly…Goblins and strange monsters have filled its gloomy depths and there are whispers that the cave itself has begun thinking, shifting, and growing evermore dangerous.
Still, stories of peril rarely overshadow the rumors of riches. And riches there may be… For where a dragon slumbers, there also lies a fiercely guarded treasure. Fortunately for the slumbering beast, malevolent crystals fill the cave’s rooms with spectral light, hiding the entrance to the immeasurable treasure trove. Many have given their lives to the search and over the years the rumors have faded to legend.
But the most courageous adventurers will not be discouraged by bloodshed. On this day, a knight steps into the darkness, her gloved hand gripping the hilt of her sword. Her years of quests–all of the victories and defeats–have led to this one final adventure. Knowing the kingdom can never truly be at peace with the dragon beneath the cave, she has come to make a final stand. Little does she know that she will awake everything that slumbers in the shadows… and begin the final battle in the darkness.
Enter the world of Vast: The Crystal Caverns!
Vast takes you and your friends into the torch light of a classic cave-crawling adventure, built on the concept of total asymmetry. Gone are days of the merry band of travelers fighting off evil. In Vast, you will become part of a new legend… Any part you wish!
Play as the classic, daring Knight, the chaotic Goblin horde, the colossal, greedy Dragon, or even the Cave itself — powerful, brooding, and intent on crushing the living things that dare to disturb its gloomy depths. Each role has its own powers, pieces, and paths to victory…and there can be only one winner.
As the ultimate asymmetric board game, Vast: The Crystal Caverns provides a limitless adventure, playable again and again as you and your friends explore the four different roles in different combinations. Play one-on-one in a race to the death between the Knight and the Goblins, or add in the Dragon and the Cave for deeper and more epic experiences, different every time.
Since the beginning of time, two opposing forces have been the pillars of the universe and coexist in eternal balance. Our Goddess in her infinite wisdom has sent a group of Overseers to protect our world. They have the power to bend human traits to their will, and they will always battle between each other to create the perfect symmetry between virtues and vices of humankind. You will now choose whether to find the best balance — or completely crush it for your own good.
Overseers is a drafting and bluffing game with a twist. Each player represents an Overseer whose objective is to bend traits in their favor to create the most dominant combination of virtues and vices. The game has three main phases:
1] Drafting: Each player receives six cards at random from the deck, selects one of them, then passes the rest to the player sitting on their left. The goal is to build up the combination that will grant them the most victory points. Some cards grant points on their own, while others require the same type of cards to earn more points.
2] Judgement: All players place their five trait cards in front of them in two rows: two face down and three face up to show the cards they chose. Give the information available, the Overseers then discuss which player has the strongest possible combination. After deliberating, players vote for this person using their token. The chosen player must then admit or deny the verdict:
— If they admit having the strongest combination, they must then discard two cards from their combination.
— If they deny this, the showdown phase happens, with all players revealing their scores. If the chosen player has the strongest combination, they lose the two cards that grant the most points; if not, instead they take one additional card of their choice from the discard pile.
3] Scoring: Each player shows all cards in front of them, then calculates their score.
The game might have other phases depending on the type of overseers being played as each character has special abilities that can change the outcome of the game, such as being able to peek at another player’s hidden cards, steal a card before the scoring phase, or transform one card into another.
At the end of each round, players secret their victory point (VP) tokens to keep their score secret, and after three rounds whoever has the most VPs wins.
Stealing from the rich and giving to the poor has Robyn and his allies defending Sherwood forest in this fully cooperative, tower-defense game set to knock, aim and loose your arrow to victory!
Sherwood’s Legacy is a fully co-operative tower-defense style game where you play one of the Merry men or their allies against the raiding forces of the Sheriff of Nottingham. Players must hold out against footmen, archers, knights and witches for several rounds while utilizing local villagers to hunt and gather resources which can be spend on defense and survival.
Sherwood’s Legacy offers a modular tile map where the path to Robyn’s lair will always be different and the pace of the game will always be shifting. If you and your merry team can hold out long enough for King Richard and his men to return from the Holy Land, you win!
In this strategic, dice-rolling skirmish game, you help either Peter Pan and his allies or Captain Hook and his crew to assault their rivals on Hook’s pirate ship or in the lost boys’ camp respectively. At the start of the game, you’ll choose which faction to play as and then set up the appropriate location to attack. Whether you’re playing as Peter and his allies or Hook and his crew, you’ll then assault your foes’ base of operations, drawing cards to search every nook and cranny for lost boys, fairies, and pirate treasure, while positioning yourselves around the board to bypass or fight off your enemies. Combat and actions are resolved through a dice system that determines what you can accomplish each turn. As the Peter and his allies, the game is won when you rescue all of the lost boys aboard Hook’s ship. As Captain Hook and his crew, the game is won when you capture all of the lost boys hiding in their camp. In either case, the game is lost when your foes defeat enough of your characters!
Doughnut Drive-Thru — a.k.a. Panpakapan — is a worker placement game set in a bakery, with players struggling in the narrow kitchen to create as much as they can.