Love Puzzles? Love Zelda? We have just the thing(s) for you! We have restocked our Zelda puzzles to the max- some old and some brand new. There are 550 and 1000 piece puzzles, ranging from maps to themes based off of classic or/and beloved games (including Breath of the Wild!), and even a myth focused puzzle. Stop by and see our new selection, and see which one you would like to pick up and put together today!
Set in the world of Grimm’s Fairy Tales, you will battle hordes of witches, ogres, trolls, and a slew of other assorted monsters that want nothing more than the destruction of your delicious Gingerbread House! Monsters may not be the scariest foes you face, though, as you will also be playing against other people who have the same goal as you: survival!
Be assured that your “friends” will do whatever they can to protect themselves not only from the horde of monsters, but from any and all of the tricks that you may use throughout the game. At the end of the game, only one player’s house will be left standing — will it be yours?!
Summary of play: Every turn has several steps including Action, Player, movement/combat, cleanup.
In the action phase, an action card is flipped and there is a number indicating how many monsters enter the current player’s field. Each monster has a lane indicator that tells the player which lane the monster will enter. The field itself is 5 rows by 4 lanes. If ever 2 monsters enter the same lane, the second one pushes the first one farther toward the player.
In the player phase, the active player uses defenses and tricks to protect themselves or damage other player’s fields. The active player always starts their player phase with 5 cards in their hand.
In the movement phase, each monster moves down the field one tile. If they run into a defense, combat happens and either the monster or defense with the higher power wins combat.
In the cleanup phase, players finish any effects that need to resolve, remove any defenses or monsters that have been destroyed in combat, and refill their hand up to 5 cards total.
The player who is the last person standing is the winner!
RUNEWARS: MINIATURE GAME
For years, the armies of Waiqar the Undying have stayed within their borders, launching only minor raids across the border. But now, a nameless threat stirs within the Mistlands, and legions of undead cross into the realm of Terrinoth under Waiqar’s command! The Daqan Lords have sounded the call to war, and their finest generals lead armies of warriors and golems to take up defensive positions in the border territory of Roth’s Vale. The first battles of the next great war are about to begin.
Runewars: The Miniatures Game is a two-player miniatures game of battles between the great powers of Terrinoth. In each game, you and your opponent will gather armies of miniatures and lead them into battle—blocks of infantry will maneuver for position, cavalry wings will wheel and slam into a weakened flank, and monstrous rune golems or carrion lancers will smash through formations of lesser warriors. Innovative command tools, two distinct factions, and countless ways to customize your experience combine to offer an unparalleled miniatures gaming experience in RuneWars. Finally, with forty-eight beautifully sculpted, unpainted figures, you’ll be able to paint and customize your armies to bring an entirely unique touch to your games and enter the hobby of miniatures painting!
VIKINGS GONE WILD
Each turn in Vikings Gone Wild — a deck-building, resource management game based on the online real-time strategy game — players can either buy permanent buildings sitting in front of them (resource factories, resources containers, etc) or buy units, towers and special cards that improve their deck and offense/defense capacity.
The only way to win is by successfully attacking each other, and each attack involves interesting bluffing mechanisms in which the attacker doesn’t know the defense capacity of their opponent…
Everyone knows of the pyramids on the Nile – eternal monuments of a powerful and beautiful culture, that can still take our breath away. The pharaohs choose their sites, build their pyramids, and thank Amun Re and the other Gods for their bounty.
Each player wants, as pharaoh, to build the most pyramids. To accomplish this, he must first acquire a province, where he can trade and farm. With his profits, he can buy new provinces and building stones to erect pyramids. For all his actions, the player must make clever use of his power cards, and always offer appropriate sacrifices to Amun Re. Players must always keep their eyes on the goal of the building of the eternal pyramids or risk falling behind in points.