LEGEND OF KORRA: PRO BENDING ARENA
Based on the fan-favorite Nickelodeon animated series, The Legend of Korra: Pro-Bending Arena is a two-player competition of wits, tricks, and speed as players take control of Republic City’s favorite sport.
Focusing on the rivalry between the Future Industries Fire Ferrets and The White Falls Wolfbats, The Legend of Korra: Pro-Bending Arena has two players each taking control of a team, drafting card decks for their benders, then playing cards to place elemental tokens around the board in an effort to overwhelm their opponent. As in the show, pro-bending matches are a game of push and pull, with an objective toward being the team that has either advanced the farthest forward, or completely knocked their competitors out of the ring.
The game play of The Legend of Korra: Pro-bending Arena is closely modeled after the popular Pro-bending sport featured in the first season of Avatar: The Legend of Korra. As such, the game is designed for 2 players, each controlling a team of 3 benders: earth, fire, and water.
The objective of the game is simple: be on the other team’s side of the arena when the game ends and you will be victorious, or dominate the competition, pushing all their benders off the back of the arena to end the game immediately and claim the championship as yours!
A jelly monster is invading the city! You and your squad have four hours to collect as much alien matter as possible before the wobbly invader is destroyed by the army. Deploy your squad of dice and fend off the competition!
To collect alien jelly, position your dice in the various city districts. Only the player with the majority (highest total dice value) will receive a reward in each district! Roll your dice and place one (and only one) die. Then re-roll your remaining dice before placing the next one. Important! Choose your dice carefully because aside from their value, dice have effects that you can apply immediately. Sounds too easy? Everybody plays at the same time! To be the best squad in each district, you have to be faster and smarter than the others!
Attack of the Jelly Monster is a chaotic tactical party game. Roll your seven dice like crazy to claim majorities, but don’t play too quickly! All squads play simultaneously and a competitor might be about to steal a district from under your nose! Be cunning and use the special effects of your dice at just the right time.
When your city is facing a wobbly disaster, call the Jelly Squads!
You are a merchant in Byzantium and you are trying to have the most profit from the markets inside the city.
Bid for the best stock of goods and find the right moment to sell your collected wares.
And do not forget to go to the main market for a good deal!
Players are merchants and bid on offers from the market to collect as many sets of 3 cards of the same good. Game ends when all cards have been auctioned and clayers with the highest total of good cards wins. Cards are both: money on your hand for bidding and points for scoring in each set sold.
Goods cards and merchant cards are shuffled together and form the stack of goods to be auctioned. Depending on number of players offer cards from 1 to 6 are used (eg 4 players, cards 2,3,4,5) with the highest card on top. The highest offer card is used to draw that number of goods to make the actual offer on the table. Players start with 4 goods cards in their hand as money for bidding. Players bid in clockwise order increasing their bid at least by 1 – or they pass. Last player with a bid will win the total offer. The bidding cards (= good cards from the players hand) will be placed face up and sorted by kind into the market. Also one of the cards of the offer he won has to be paid as “tax” to the market also- players choice. Than he takes all the other cards of the offer into his hand and he also places the offer card of the actual bid in front of him. He is not allowed to bid again in this round.
Game goes on with the next highest offer card giving the number of goods making the new offer. So each round each player win different a decreasing number of good cards. When all offers are gone the open market is usually filled with goods. Than the player with the lowest offer card – the same player who won the most less good cards – has free choice to take all cards of one kind from the goods in the market. Often this is a really great grab!
Following rounds are played the same way until all goods have been auctioned. Players can also sell sets consisting of exactly 3 cards of the same good from their hands whenever they want. That is no real sale but players hold the highest card of each set for scoring. Merchant cards can be used as a joker – even two merchants are allowed in a set of 3 goods. Although merchant cards have a value of 0, a set of 3 merchants will score 5 points!
Summit: The Board Game is a survival game which, thanks to its two-sided game board and variable mechanisms, can be played competitively, cooperatively or solo.
In a competitive game, players race up and down the deadly mountain while managing their resources, building their path, overcoming obstacles, and attempting to survive their competition. Summit uses a unique karma system that allows players to actively help or hinder their opponents — but it also affects end game scoring. For a few extra points, you could share some of your valuable food or oxygen, or maybe you can afford to lose some points so you choose to cut their rope and watch them disappear down the mountain.
In a cooperative or solo game, players must now work together to overcome the mountain and survive the expedition. Summit is a game so grueling you need only one team member to survive the ascent and descent, so players may sacrifice themselves for the good of the team. The mountain has a “Sherpa Track” and a “Time of Day Track” added, as well as a whole new deck of cards. It is unlikely everyone will be returning from this expedition.
With over 190 unique cards, nearly 100 tiles, unique resource management and tracking on dual-layer asymmetrical player mats and the ability to customize your difficulty and game length, Summit guarantees you will never play the same game twice!
As global tensions mount, leaders of powerful nations sit ready to defend their people or destroy their enemies. Alliances are formed, yet fragile. Deals made, but not always upheld. Diplomacy is just as important as strategic planning and procuring armaments. The missiles are at your command and the choice if yours: fire on your enemies or betray your allies in Atari’s Missile Command.
In Missile Command, 3 to 6 players venture into the world of the classic arcade game. Each player builds and deploys their supply of Missiles, Nukes and Interceptors on a mission to destroy as many enemy cities they can, while trying to protect their own.
Each round, the players can negotiate with each other, forging temporary alliances and truces, or trading funds and Missiles. Then, they secretly plot their attacks behind their Radar Screens. Finally, they reveal their attacks, and destruction rains down from the skies!
In the end, the player who can best protect their cities while destroying their opponents’ wins the game!
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