New Games! 2/28/2020

DUNGEON AND DRAGONS: DUNGEON MAYHEM – MONSTER MADNESS

In Dungeon Mayhem: Monster Madness, you play as one of six epic D&D monsters, each with their own way to charm, crush, disintegrate, and devour their foes.

Store all your Dungeon Mayhem cards in this monster-sized box, then select your favorite character and pit it against any other deck in the game line. Plus, you can enjoy bringing more adventurers into the fold with new rules to allow for mayhem with up to six players at once!

 

 


NOVA LUNA

The new moon is a symbol for a new beginning, the perfect time to start something new and to plan your future — and that is what Nova Luna (lat. for new moon) is all about. In each round of this abstract tile-laying game, you have to plan your future anew, developing a new strategy to cope with what the moon wheel has to offer you.

On each turn, you have to decide which new tile from the moon wheel to place in front of you. Every new tile brings a new task you have to fulfill. In order to do so, you need to place tiles of the correct color adjacent to the task you want to complete, but these of course again bring you new tasks. Each time a task is solved, you may place one of your markers on it. So decide wisely and be the first one to place all your markers.

 

 


GRIND HOUSE

You receive an invitation to take part in a mysterious contest at the “Grind House,” an old mansion that once stood as the largest slaughterhouse in the state. The invitation is signed simply by an individual known as “The Host.” The letter promises you the opportunity to play a game to win a reward greater than you could possibly imagine. You arrive at a decaying mansion on a hill along with five other strangers. A tall, narrow man in a tuxedo opens the huge ominous doors to usher you inside. “Thank you for attending this evening…” The Host says in a deep, ominous voice. “The entertainment will be… to die for!” The Host bursts into a sinister echoing laugh. Behind you, the door slams shut and the sound of a heavy deadbolt clicks into place. You and your fellow guests are trapped at the mercy and whims of The Host. “Shall we play a little game?”

Grind House is a narrative horror game for 2-6 players where you would be considered lucky if survival only costs an arm and a leg. While survival is the ultimate goal, each player has a classic archetype with a secret motive. Some characters like the Doctor may try to keep everyone alive, while the psychopath with surely attempt to split everyone apart. Others, like the Pianist, just want to keep their hands intact.

For those unfortunate souls who do perish in the house, the game is not over. Players may return as ghosts to haunt the remaining survivors as they try to make it through the Grind House unscathed. After exploring all 5 randomized rooms in the house, any survivors left total up their score to determine the winner.

 

 


TOP GUN: STRATEGY GAME

Top Gun Strategy Game puts players in the pilot seats of Team Maverick/Goose and Team Iceman/Slider. Each team takes on the other during a intense air-combat training exercise. Pilots must strategically maneuver their planes and coordinate with their Weapons System Operator. Conducting intense gravity-defying aerial maneuvers and securing a valuable target lock on their opponent will secure a swift victory.

Being “Top Gun” is a mental challenge as well as a physical one. When they aren’t in the air, pilots will face off in a volleyball card game in which they strut their stuff to gain rewards or intimidate an opponent. In order to ensure victory, players must succeed at their ground game to increase their education and confidence, giving them the tools and the nerve to excel in the air game.

 

 


SKULL

Skull is the quintessence of bluffing, a game in which everything is played in the players’ heads. Each player plays a face-down card, then each player in turn adds one more card – until someone feels safe enough to state that he can turn a number of cards face up and get only roses. Other players can then overbid him, saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up, starting with his own. If he shows only roses, he wins; if he reveals a skull, he loses, placing one of his cards out of play. Two successful challenges wins the game. Skull is not a game of luck; it’s a game of poker face and meeting eyes.

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