Will Jen and Kira manage to find the Shard and heal the Dark Crystal? Find out in Jim Henson’s The Dark Crystal: Board Game, based on the classic The Dark Crystal movie by Jim Henson.
Where will your muse guide you?
Lead your teammates to inspiration using cryptic clues and surreal imagery in Muse, a beautiful party game with over one hundred fully-illustrated cards.
Play cooperatively at lower player counts, or divide into teams for competitive play with four or more at the table — the game is played the same either way! As a muse, you need to be creative to give the right clue within the constraints of the inspiration card you’ve been dealt, hoping to lead your team to their masterpiece. As artists, you work alongside one another to decipher that clue, and correctly choose the piece of art from the line-up.
Challenge your creativity, listen closely, and let your muse guide you to your masterpiece!
The city of London has been shaken by heinous crimes, and Scotland Yard is groping in the dark. 13 Clues, set at the end of the 19th century, puts players in the shoes of the detectives, each trying to solve their own mystery. Each player sees the clues — person + location + weapon — for the other players but not their own. They investigate by asking questions, by consulting the secret informant, and by making accusations in order to collect clues and rule out suspects. The goal of the game is to identify which of the 13 clues match their case before the others do!
Stuffed Fables is an unusual adventure game in which players take on the roles of brave stuffies seeking to save the child they love from a scheming, evil mastermind. Make daring melee attacks, leap across conveyor belts, or even steer a racing wagon down a peril-filled hill. The game delivers a thrilling narrative driven by player choices. Players explore a world of wonder and danger, unlocking curious discoveries. The chapters of Stuffed Fables explore the many milestones of a child’s life, creating a memorable tale ideal for families, as well as groups of adults who haven’t forgotten their childlike sense of wonder.
Stuffed Fables is the first “AdventureBook Game”, a new product line from Plaid Hat Games in which all of the action takes place in the unique storybook — a book that acts as your rules reference, story guide, and game board, all in one! Each adventure in the game takes place over several pages of the immersive AdventureBook. The book opens flat onto the table to reveal a colorful map or other illustration central to playing the game, with choices, story, and special rules on the opposite page.
On their turn, a player draws five dice from the bag. The colors of the dice drawn determine the types of actions and options available to the player. White dice can re-stuff stuffies injured in battle. Red dice perform melee attacks while green dice perform ranged attacks. Yellow dice search while blue dice are used for special actions and purple dice can be used as any color. Most dice can always find a strategic use, including moving, using items, or contributing to group tasks. Players can store dice for later, combine dice for stronger actions, or use them one-at-a-time for multiple activations. As turns go by, black dice are also drawn, and after enough appear, minions emerge or attack, and the dice bag is reset!
Players can encourage each other by sharing dice or their precious stuffing. In addition to fighting minions, each page of the storybook offers numerous points of interest, charming characters to interact or trade with, as well as many unusual challenges. And each page is but one chapter that folds into a branching, overarching story with a multitude of items and a special discovery deck full of surprises.
BLANK is the fast and fun interactive card game you customize with every win! As you play, you create new rules and card effects, making your copy of BLANK unique.
Be the first player to get rid of all of your cards. Watch out for the Rule Cards or you might suffer a Penalty. Keep your eyes peeled for Game Card effects that might change the course of the game. Not only does the winner enjoy the glory of victory, they also get to create a new Rule Card or customize a Game Card. Winning means you get to make your mark, changing the game forever!
The game comes with 72 Game Cards, six of which come pre-filled with illustrations and game effects. Thirty are fully illustrated, and the remaining 36 are ready to be customized by winning players. There are also 38 Rule Cards included, with 14 made to get you started, and 24 blanks for you to add to the game as you continue.
As the games continue and more cards are added, your copy of BLANK will evolve into a unique snapshot of your gaming group or family. Share your favorite rules with friends or the wider BLANK community! Your favorites may even end up in future versions of the game!
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