New Games! 2/15/2019

BEHOLDER TROPHY

Capture beauty in the eyes of the Dungeons & Dragons Beholder Trophy Figure, but beware, one glance can put you to sleep, place you under a charm, or even lead to your demise!

The Dungeons & Dragons Beholder Trophy is made of foam rubber and latex that’s carefully hand-painted for realistic detail. It also features spectacular “glass-like” eyes for stunning realism. Nothing can escape its gaze!

The Beholder Trophy is designed with an integrated multi-point hard point system which allows you to hang the figure from the ceiling (secured to a truss or structural element). A hard point eyelet at top enables the figure to hang level looking straight ahead. A second eyelet positioned further back on head allows for hanging higher with a downward glance towards the Beholder’s prey.

 

 

SONIC THE HEDGEHOG: CRASH COURSE

Sonic, Tails, Knuckes, and Dr. Ivo “Eggman” Robotnik are on a crash course! Speeding through the classic Green Hill Zone, players in Sonic the Hedgehog: Crash Course race to be the first player to save (or capture) the most Flicky Birds! If you want to take the victory, then you gotta go fast!

 

 

DUNGEONS AND DRAGONS: FALLING STAR SAILING SHIP

This fantastic fully-painted miniature of colossal stature and tremendous detail stands a whopping 17.2″ tall, 33″ long, and 6.4″ wide (12.6″ wide at the masts!)* and has a myriad of features!

This feature rich ship includes multiple stackable deck tiles allowing players to fight on the deck or in the dark underbelly of the ship, magnetized removable masts, removable stair cases, and even functional hatches on the sides of the ships for you to fire upon your enemies!

Additionally, the deck tiles are reversible, with or without grid lines, to allow for whichever way you play or wish to display this premium show piece.

Perfect for aquatic adventures, one shot side quests, or even taking on the godlike kraken, the Icons of the Realms: The Falling Star Sailing Ship is sure to bring marvelous excitement to your tabletop!

 

 

INVADER ZIM: DOOMSDAY DICE

In Invader Zim: Doomsday Dice Game, you and up to three of your friends play as either Zim or Gir working for their Almighty Tallest Irkin overlords—or as Dib or Agent Darkbootie working to protect the earth as part of the secretive Swollen Eye network! Draw cards to build a krazy machine to either destroy the earth (yay!) or save it (boo!). Connect matching cards, and earn power surges that let you roll the BIG DIE.

The more rolls, the more power you can generate. You might even get to roll the tiny special die (aww, it’s cute!). Be careful, though, as rolling either die can end in a fizzle or a malfunction, costing you all the energy you’ve earned or even breaking your machine! The first player to earn 100 energy wins, and everyone else owes them taquitos!

This fast-paced dice game is based on the cult-favorite animated series Invader Zim and is packaged in a collectible tin and includes 64 cards, 4 player boards, 8 power trackers, 16 special ability tokens, power surge die, special die, and a rulebook.

 

 

LAYERS

Layers is a pattern-matching game that requires players to turn, flip, and overlap a set of five layers to complete the pattern shown on a mission card. The faster you complete the pattern, the higher your score will be.

With a variety of levels, you can try to match different patterns on the mission cards using 3 layers up to 5 layers. Each layer has an unique shape and the colors are different in the front and back, so you must be careful as you overlap different layers into one pattern. Complete the pattern quicker than the others to gain more points and win the game!

A new game designed by Dave Choi and Yohan Goh, the designers of Battle Fold and Fold-it, presents an unique style of puzzle-solving game with colorful patterns that will make you feel like an artist.

 

 


THE GREAT CITY OF ROME

To rebuild the Eternal City, the Roman Emperor summoned the most talented builders of antiquity. Each of them is trying to draft the best city — but talent is not enough. Only those who know how to please the Emperor, cleverly exert their influence, and invest at the right time will succeed in City of Rome.

In more detail, the game lasts fourteen rounds, and in each round, players draft one of the building cards in play and add it to their hand. The drafting order depends on how closely you stand to the emperor. At the start of a round, you reveal a new “action strip” that has three bricks and two cogs in some order, then players take turns placing their figure on one of these five spaces; the closer you are to the emperor, the earlier you draft, but the fewer resources (bricks and cogs) you receive. (With only two players in the game, each player places two figures on the action strip and takes two complete turns each round.)

After drafting, you can take one build action and one produce action. To build, you must pay the cost in bricks — paying two coins for each missing brick — then place the card you’re building adjacent to another card of yours already in play. You start with two building cards in play, so you’ll have at most sixteen cards at game’s end. These cards must fit in a 4×4 square, so plan carefully since you’ll want to place some buildings next to other ones to earn the most points and to get the most out of a produce action. Some buildings give you a special action or influence tokens when you build them.

To produce, you must have two cogs — paying one coin for each missing cog — then use the production action of each building in your city once.

Every few rounds, an influence card is revealed, and whoever has the most influence tokens at the end of that round collects the card, then discards their tokens.

At the end of fourteen rounds, players score points for their residential buildings, temples, aqueducts, coins, and influence cards and tokens. whoever has the most points wins!

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