PANDEMIC: RISING TIDE
It is the dawn of the Industrial Age in the Netherlands. For centuries, the country has relied upon a series of dikes and wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea, but this system is no longer enough.
In Pandemic: Rising Tide, it is your goal to avert tragedy by constructing four modern hydraulic structures in strategic locations that will help you defend the country from being reclaimed by the ocean. Storms are brewing and the seas are restless. It will take all your guile to control the flow of water long enough to usher in the future of the Netherlands. It’s time to get to work.
Containing the water that threatens to consume the countryside is your greatest challenge. Water levels in a region are represented by cubes, and as the water containment systems currently in place begin to fail, more water cubes are added to the board. With water levels constantly on the rise, failure to maintain the containment system could quickly lead to water spilling across the board.
To successfully build the four hydraulic structures needed to win a game of Pandemic: Rising Tide, you must first learn to predict and manipulate the flow of water. Failing to maintain safe water levels throughout the country can bring you perilously close to failing your mission. Fortunately, water can be corralled by a strategically placed dike or slowed by pumping water out of a region. Correctly identifying and intervening in at-risk areas can get you one step closer to victory.
Santa needs wool for his new coat and the coats of his elves. If you give Santa Claus wool on your turn, you may move him to a hex on the island of Catan. Once he arrives on the hex, he gives the settlers Christmas gifts and may even chase away the robber and/or to protect a hex!
This expansion increases the strategic value of wool, which in the basic game is considered the least attractive commodity.
This variant scenario is suitable as an add-on for up to 6 players and all expansions that include the robber.
Jungle Joust takes players through the roller coaster world of underground gambling. Designers Adrian Adamescu and Daryl Andrews have teamed up again to bring to life the fantasy world of Rhino Riding Jousting. 2-6 Players will place bets on different aspects of the two competing Jousters. Players will play cards to move either Jouster and grant special boosts that may help or hurt competing Jousters. Control the market and bet wisely and you may walk away the richest in all the land.
From the opening of the Suez Canal in 1869 to the beginning of WWI in 1914, there was an amazing development of bigger, faster, and more modern steamships. Whereas in 1870 there are still many clippers around and the good old paddle steamer “Scotia” sails the North Atlantic, sea trade is dominated by the end of this era by huge vessels like “Mauretania”(Cunard), “Olympic”(White Star), or “Imperator”(Hapag).
In Transatlantic, 2 to 4 players lead their own shipping companies, which transport freight, mail, and passengers around the globe. They purchase new steamships from the market, each of them historical with their individual technical data (tons, knots etc.). Competition is tough, especially in the North Atlantic where winning the “Blue Riband” is not only a matter of prestige, but may also be a profitable investment. In order to let a shipping company flourish, purchasing the best steamships is not enough, if one fails to acquire enough coal bunkers and trade posts as well.
The game is driven by cards; on each turn, play one card and execute the related action. As new cards enter the game, build your individual deck of cards with new or improved possibilities. The task is to manage your merchant fleet most efficiently. It’s a maritime strategy game with low luck, lots of interactive choices, and tough decisions.
A series of easily portable card-based strategy micro card games in a gum-sized tuck box with a variety of mechanics, complexity and theme.