New Games! 12/21/2018

PITCHSTORM

Pitchstorm is a party card game that puts players in the position of unprepared writers pitching movie ideas to the world’s worst executives.

During each round, one player acts as the executive, and everyone else attempts to pitch them movie ideas based on a character card and a plot card. At some point during each pitch, though, the executive may add a note card to the pitch and force the writer to add some really terrible new elements to their movie.

At the end of the pitches, the executive chooses which movie they liked the best, with that person scoring a point, then the game continues from there.

In groups of 6-12, players split into teams of two and must work with a partner to pitch their movie. This also means that there are two executives, and each of them gets to play a note card onto the pitch, leading to some pretty ridiculous movies.

 

 

HIGHLANDER BOARD GAME

Highlander: The Board Game is a quick-playing game in which you duel throughout the ages in order to be the last immortal standing.

In the game, you choose an immortal from the timeless movie (or perhaps even new characters), collect allies, and live entire lives to give you the greatest chance at winning your duels — but you do not get to decide when exactly you will meet your foes on the battlefield. All you can do is prepare in the hope that you are the more powerful!

 

 

TALISMAN LEGENDARY TALES

Many centuries ago, legendary smiths forged the Crown of Command, a magical artefact of immense power. Whoever wears the Crown of Command will hold power over all of the land.

Decades ago, a powerful wizard sealed the Crown of Command behind the Portal of Power to prevent evil forces from obtaining it. Only those who possess one of the legendary Talismans may pass through this Portal to reach the Crown. Over the years, five of the Talismans have disappeared. Enemy forces now seek to find them in order to seize the Crown of Command for themselves. Brave heroes that you are, you have banded together to go on a quest to retrieve all five Talismans and thereby stop the evil power behind these enemy forces from ruling the world. This task won’t be easy as finding each Talisman is an epic adventure in itself. However, if you work together using everyone’s abilities and helping one another when you can, you will surely succeed.

In Talisman: Legendary Tales, the players must work together as an adventure party to recover the five legendary Talismans that have been lost. During each adventure, the party endeavors to recover one of the lost Talismans. The adventures must be played in order. You may repeat adventures, and you may play one or more adventures in a game session.

Over the course of this story, you will travel across a wondrous land and have exciting adventures in which you must make important decisions and defend yourself against cruel enemies. As an adventure party, you succeed in each adventure once you have completed the final task and have recovered the Talisman. Be careful: You have only a limited amount of time!

 

 


GHOSTBUSTERS THE CARD GAME

Who you gonna call? Compete against friends and family in Ghostbusters: The Card Game to collect ghosts from the Ghostbusters universe. You’ll call upon your favorite Ghostbusters to help you set your ghost trap and capture the highest point ghosts on the board.

The game is played over three rounds. In each round, players take turns, beginning with the start player and continuing in clockwise order, until all twelve cards from the circle have been captured. On your turn, carry out these three steps:

1. Take up to two actions, either playing or discarding an action card for each action as you choose. When you play an action card, you carry out its effect, then discard it; when you discard an action card, place it on the discard pile, then draw a new action card.

If any ghosts you’ve already captured have action abilities, you may use those during this step, in addition to your two actions. Each ghost’s ability can be used only once per round.

2. Capture the ghost card that the ghost trap is in front of, but only if you played at least one action card this turn. Take that ghost card and place it in your player area with any other ghosts you’ve already captured, then move the ghost trap to the next ghost card in the circle — either clockwise or counterclockwise depending on the current direction of play.

3. Refill your hand to three action cards.

The round ends when the last ghost card remaining in the circle has been captured. To prepare for the next round, deal twelve more cards from the top of the ghost deck to form a new circle, and reset the ghost trap to the top of the circle. The game ends after three complete rounds, then players calculate their score for captured ghost cards.

 

ALSO AVAILABLE TODAY:

  • Star Wars Legion: Chewbacca and Wookie Warriors
  • Nessos
  • Star Trek Adventures RPG: Starter Set
  • Original Adventures Reincarnated #2: The Isle of Dread
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