New Games! 12/20/2019

COURT OF THE DEAD: MOURNER’S CALL

Everyone is already dead in the Underworld. It’s time to join the factions of Bone, Flesh and Spirit as they work to achieve the goal of the Underworld: to gather enough forces to take on the celestials of Heaven and Hell to end their ceaseless war. If the players work diplomatically in Court of the Dead: Mourners Call to maintain a balance, they can ensure the Underworld survives long enough for them to also complete their collective and hidden individual objectives. The player who best contributes to these goals will earn Death’s favor and a place among the elite of the Underworld.

You are a Mourner — an allegiant of Death — dedicated to realizing his noble ambition to end the celestial war and restore balance to the universe. However, Death’s purpose includes your own ulterior motives. You and your fellow Mourners must unite and rise, or fall together. But only one Mourner will achieve their particular vision of the Underworld united. Your task will not be easy. While the Underworld is united in its purpose, it is divided in its strategy to achieve that aim. There are three factions in the Land of the Dead: Bone, Flesh, Spirit. Each is a unique path to rise up against Heaven and Hell.

You will need to strategically manipulate your influence within these factions, their strongholds and guilds, and within the Court of the Dead if you wish to achieve your ends. But beware: The power within mortal souls — known as Etherea — is a perilous substance. Use it carelessly, and you risk invoking the Dreadsgrip – a destructive force within every Mourner that consumes all it touches, including its former master. Failing to satiate the celestials’ war need, or triggering the Dreadsgrip, has dire consequences for all Mourners. Are you strong enough to achieve your own ambitions and be the champion for the uniting force for which all Mourners Call?

 

 

ALIEN RPG

This is the official ALIEN tabletop roleplaying game—a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures. It’s a harsh and unforgiving universe and you are nothing if not expendable.

 

 

FOG OF LOVE

Fog of Love is a game for two players. You will create and play two vivid characters who meet, fall in love and face the challenge of making an unusual relationship work.

Playing Fog of Love is like being in a romantic comedy: roller-coaster rides, awkward situations, lots of laughs and plenty of difficult compromises to make.

Much as in a real relationship, goals might be at odds. You can try to change, keep being relentless or even secretly decide to be a Heartbreaker. It’s your choice.

The happily ever after won’t be certain, but whatever way your zigzag romance unfolds, you’ll always end up with a story full of surprises – guaranteed to raise a smile!

 

 

INTO THE BLACK FOREST

Filled with magic and mystery, Germany’s Black Forest is a place of legend serving as the backdrop for the classic tales we’ve all come to adore. Darkness and danger lurk around every corner, but those who dare to enter the forest and face challenging encounters with creativity and cunning will come out on the other side enriched for having taken the journey…into the Black Forest!

The game takes places over 2-3 rounds (depending on the number of players) with each round consisting of three “encounters” or hands. In the game, each player uses their own deck of cards numbered 1-12 that depicts four creatures that will help them journey through the forest: frogs (#1-3), squirrels (#4-6), lynx (#7-9), and owls (#10-12). In addition to the creatures on the cards, each deck has a unique distribution of four suits of magical items: wands, potions, spell books, and swords.

At the beginning of each round, players draw six cards from their personal deck and reveal three cards from the central encounter deck. The encounter cards direct the play of each hand and provide a glimpse of what challenges lie ahead for future encounters. Players take turns playing a card to an open slot around the outside of the encounter cards with each side scoring in a different way once the encounter card is surrounded. At the bottom, the low card beats the high card, taking the value of the high card for points. To the left side, the card played scores its value only if its suit matches one of the cards played above. On the top, the high card beats the low card, taking the value of the low card for points. And on the right side of the card, players may each play one card face down, hoping to meet the unique win condition for the card or to bluff or sluff to throw off the other adventurer and buy themselves extra time. After playing three hands, new encounters are revealed, then players choose from their remaining cards and newly drawn cards to prepare for the next round.

Into the Black Forest is a new classic card game that provides a challenging puzzle of hand management, planning, and tactical decisions. Fans of trick-taking, area control, and light bluffing will love taking a journey into the Black Forest!

 

 

TINY EPIC TACTICS

Tiny Epic Tactics utilizes a simple combat system with variable player powers and 3D terrain to achieve endless layers of strategy and fun.

Tiny Epic Tactics offers competitive play, cooperative play and solo play!

Conquer your opponents in tactical combat where every calculated move matters… or journey across the land and through the caves in a grand cooperative/solo adventure!

Nesting inside the game box are 5 smaller boxes and a map/scroll. Players will set up the game by placing these 5 boxes, plus the box bottom, onto the scroll in designated areas. This creates the environment that players will explore and battle across.

In Tiny Epic Tactics, players will have a team of 4 unique heroes: a Fighter, a Wizard, a Rogue and a Beast. Each hero type, and each character within that type, offers unique advantages to movement, attacks, and/or support. Finding the synergy in your team is key to victory.

In competitive play, players will pit their teams against one another in effort to score the most victory points by the end of the game. Each turn, players will have 3 actions to assign across their team. They can move and/or attack with their heroes. Victory points are rewarded for area control, enemy heroes captured, and keeping your own heroes alive. Gaining complete control of one, or multiple, specific areas offers the most victory points in competitive play. Gaining control of said areas requires your heroes maintaining majority presence in these areas over the course of a few turns. This requires a careful balance of offense and defense. The control of these areas can easily shift from one player to another based on which player has the majority heroes present in the designated spaces. Once a set number of areas are captured, or one of the players has lost all of their heroes, the end game is triggered.

Tiny Epic Tactics offers a distinctly different experience for solo and cooperative play. In these modes, players will adventure across the map, fighting spawning enemies and exploring caves (printed on the interior of each of the boxes). The goal is to acquire treasures, that belongs to the enemy, from these caves while keeping your heroes alive. Once the end of the game is triggered, victory points are tallied based on how many treasures you took from the enemy and how many of your heroes you kept alive.

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