CHARTERSTONE & RECHARGE PACK
The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected six citizens for the task, each of whom has a unique set of skills they use to build their charter.
In Charterstone, a competitive legacy game, you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus, you start off with simple choices and few workers, but soon you have a bustling village with dozens of possible actions.
Your journey through Charterstone’s many secrets will last twelve games, but it doesn’t end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability.
The Charterstone Recharge Pack contains the components for a second campaign of Charterstone. It is completely optional as Charterstone is designed to be infinitely replayable after the first twelve-game legacy campaign.
Zeus has invited a bunch of divine friends, including a couple of new ones, from all around the Multiverse for a little get-together on Mount Olympus…and you are one of them! After a few rounds of ambrosia, soon the racing and betting begins, with the Olympic “All-father” as the ultimate judge.
Divinity Derby is a fun and fast betting and racing game for 3 to 6 players, with a clever “shared hand” card mechanism. Players, as god-like beings betting on the race of six flying creatures, share a cardholder with each neighbor, and every turn they play one card from each shared card holder. Are you able to guess what your neighbor’s intentions and secret bets are and make the best use of the shared knowledge to win your bets?
With beautiful components, colorful art, and simple but engaging gameplay, Divinity Derby is suitable for players of all ages and skill levels.
EPIC SPELL WARS: MELEE AT MURDERSHROOM MASH
Did you know that magical wizards are battling to the death … and beyond … right now!? “Why battle?” you might ask. “What have I got to prove, magic man?” Only who’s the most awesomely powerful battle wizard in the entire realm, that’s what! As a Battle Wizard, you’ll put together up to three spell components to craft millions (okay, not really) of spell combos. Your spells might kick ass, or they could totally blow – it’s up to you to master the magic. You will unleash massive damage on the faces of your wizard rivals in a no-holds-barred, all-out burn-down to be the last Battle Wizard standing
Epic Spell Wars III ratchets up the EPIC with several new innovations:
- Cantrips! Add extra effects to your spell by discarding some extra cards. More zing for the spell-flinging!
- Bad Trips! The colors, man … the colors. If your spell has lots of different glyphs, a Bad Trip card resolves twice!
- Dual-Glyphed Deliveries! If you’ve ever had trouble matching your glyphs, relief is here!
- Everlasting! Most of the Treasures in ESWIII don’t go away when you die. Collect ’em all!
Click, click, click… Hold on to your stomachs, because the ride of your life is about to drop. In Coaster Park, you are tasked with building the biggest, baddest roller coasters. To do this, you must assemble a killer crew to help you outbid and outsmart your fellow builders to gain the choicest track pieces. But don’t forget about physics! If your marble fails to make it to the end, you’ve got a dud on your hands and must re-engineer your path to victory.
Yes you read that right! Superfight with every avaliable expansion!!!
Superfight is party game of super powers and super problems.
The game is all about arguing with your friends about ridiculous fights.
The core deck contains 500 cards. 170 characters (white cards), and 330 powers and weaknesses (black cards). Players use a hand of three white cards and three black cards, and choose one of each to beat the player next to them. Then they get a random black card before fighting. Players then argue their case for why they should win, and the table votes.
Red Flags is “The Game of Terrible Dates”
In Red Flags, your goal is to use “Perk” cards to create the best date for “The Single” (the judge for this round). However, there is a catch. Players may also play “Red Flags” (bad traits) in an attempt to sabotage another player’s hot date.
Each player has an opportunity to argue why their date is the best one for “The Single,” who chooses which awful date wins…
ALSO AVAILABLE TODAY:
- Dungeons and Dragons: Classic Creatures Box Set (With Free 2″ Demogorgon gift)
- Doctor Who: Time of the Daleks
- Fast Forward Series: Fear
- Dex Protection Game Chests