New Games! 11/16/2018

DUNGEONS AND DRAGONS CORE RULEBOOK GIFT SET (LIMITED EDITION ALTERNATE ART COVERS)

All rules and reference required to play the world’s greatest roleplaying game.

Need a refresh on your well-worn copies? Have a friend who is itching to get into the game? Want a super-handy case to hold all that D&D goodness? The Dungeons & Dragons Core Rules Gift Set includes a copy of all three core rulebooks and a Dungeon Master’s Screen, everything you need to create and play adventures of your own in the world’s greatest roleplaying game.

 

 


FACADE GAMES: TORTUGA 1667, SALEM 1692, DEADWOOD 1876

Tortuga is all about the interactions you have with the other players. In some cases, such as when you and your shipmates are attacking the Spanish Galleon, you need to rely on your enemies in order to succeed. In the very next turn, however, your shipmates might stab you in the back with a mutiny in order to keep all the treasure for themselves.

The year is 1692, and it is a perilous time to live in the town of Salem, Massachusetts. One wrong step, or one misplaced accusation, and you could be the next witch to hang. “Salem” takes players into this perilous world and lets them re-live the tension, politics, and religious extremism that still has people talking about it 300 years later.

In Deadwood 1876, you use cards from your hand to try to win Safes from other players. Safes contain Badges, Gold, or Showdown Guns. Near the end of the game, players with Badges get extra turns. After the final turn, the team with the most Gold will advance to the Final Showdown. There, teammates will have to fight each other to the death using Showdown Guns. The last person alive is the winner!

 

 


SWORDCRAFTERS

The realm is defended, but the sword of protection is broken! The king has called on the best Swordcrafters to forge a replacement.

In Swordcrafters, players compete to forge the best sword scoring based on length, quality, and magic. Each round each player makes one cut in a grid of sword tiles to create a separation. After separations phase, each player selects one grouping of sword tiles and assembles them into their sword. When there are not enough sword tiles to form a new grid, scoring occurs.

Players hold their swords in the center of the table to score based on length. Sword quality scoring is based on the highest number of adjacent matching gems on one side of the sword. Sword magic scoring is based on the highest sum of two gem types.

A innovative 3D sword-building game where the player builds and holds their sword as they play.

 

 


VISIOO

A game of observation and speed! Challenge the other players in a test of speed and observation: be the first to find 20 items of the same kind on the cards you can see. As the cards pile up on the table, the tension rises. Collect the most cards and win the game!

 

 


RICK AND MORTY: RICKSHANK RICKDEMPTION

Rick and Morty: The Rickshank Rickdemption Deck-Building Game, a sequel to Rick and Morty: Close Rick-Counters of the Rick Kind Deck-Building Game, features a set of council cards that cause players to vote to enact new rules, dramatic one-time effects, and other mysterious situations. Access tokens give players votes and chances to devalue the Galactic Federation currency from 1 to 0.

 

 

MAGIC THE GATHERING: GAME NIGHT

Imagine this scenario: a group of friends, maybe a monthly board game group, stop in looking for something new to try out—something they can all pick out, learn, and enjoy together. It happens all the time, but rarely are store owners able to hand them something Magic related. Which is a shame, because Magic is awesome.

Magic Game Night is for those gamers. It’s an out-of-the-box introductory multiplayer Magic experience in a way similar to Planeswalker Decks. But for multiplayer.

Magic Game Night contains five preconstructed decks—one of each color—plus all the accessories you’ll need to play the decks: spindown life counters, life counter platforms, +1/+1 counters, and five reference cards.

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