Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.
This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.
Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.
CASTLES OF BURGUNDY: THE DICE GAME
As influential sovereigns, expand your estates through trade and commerce. Combine the dice to your advantage and find the strategy that will lead you to victory.
The famous strategy game now in pure dice game!
A “dice version” of The Castles of Burgundy.
The game comes with 5 dice: A timer die, 2 number dice, and 2 color dice.
Like the board game, the idea is to fill as many things on your board, and get the most points, mostly by completing color regions.
One player rolls the dice, and then everyone picks 2 dice to use: A color die, representing a type of hex on the board, and a number.
A hex can only be filled on the board if it’s adjacent to an already-filled hex, or your starting castle, and each type of hex has its own rules for which number can be used to fill it, and its own reward.
When completing a region of hexes, you get points, as well as a reward that you can then cross off to activate, such as workers and monks that let you treat a number or color die as having any value, and silver that lets you use a second combination of dice on a turn.
The timer die sets the pace of the game, and also triggers a “shipping” action, where players can cross off collected crates for points.
There are 4 different board layouts included. Solo mode is included.
HUNT FOR THE RING
In Hunt for the Ring, one player takes the role of Frodo and his companions, who are journeying from the Shire to Rivendell, while up to four other players represent the Nazgûl who are trying to hunt down the hobbits. While traveling, Frodo and others must resist being corrupted by the Ring that he wears.
Hunt for the Ring is a hidden movement game played in two chapters, with each chapter being played on a different game board. In the first chapter, the Frodo player attempts to move from the Shire to Bree, gaining corruption points if they fail to do so after sixteen turns. If the Frodo player succeeds, they can either record their exit point (and other game details) to play the second chapter at a later time, or they can continue immediately, with the second chapter having the Frodo player move from Bree to Rivendell. In this chapter, the Frodo player doesn’t control the hobbits directly, but instead draws cards from a journey deck, with each card showing one of many paths to Rivendell.
MAGIC THE GATHERING: RIVALS OF IXALAN
- Claim the City’s Blessing
The Golden City of Orazca has been found! Build your forces and stake your claim to Orazca with Ascend cards!
- Two new Planeswalkers!
Angrath, the Flame-Chained is driven by a feeling of restless impatience, like a caged animal awaiting its moment of freedom. The confrontation between Angrath and Huatli led to Huatli’s planeswalker spark being ignited. Now, she returns to Magic with new colors as Huatli, Radiant Champion!
- Iconic Lands
Stake Your Claim! Rivals of Ixalan brings new and exciting double-faced cards! Accomplish the goal on the front and you will have unlocked the power of Legendary Lands!
- More of your favorite tribes!
Dinosaurs, Merfolk, Pirates and Vampires are back! Power-up your decks with Rivals of Ixalan!
Booster boxes, Decks, and Bundles available now!