GAMING IN OCTOBER 2017 AT EC!

Every Wednesday, EC and All Things Nerdy host “EC Game Night” where you can Learn & Play a featured game from 6pm-7pm, then stay for Open Play of that game from 7-9pm, or any of our gaming demos of your choice!!!

Saturdays, gaming events with All Things Nerdy run from Noon – 2pm, and you can learn while you play!

WED 10/04 – APPROACHING DAWN: THE WITCHING HOUR

Enter a brand-new world of witches and demons. In Approaching Dawn: The Witching Hour, players are coven members who are blood bound, meaning that what one witch does affects another member of the coven. Black magic begets corruption, which is given to other members; conversely, White magic can heal your own corruption. But both types of magic are used to bind and banish the demons, imps, fey, possessed animals, and warlocks entering our world.

Each witch starts with spells that they know, but throughout the game can gain corruption to learn new spells and get familiars and artifacts. But how they choose to use these new cards each hour — whether as Black or White magic — will determine the successful completion of the scene (mission).

In this cooperative card game, each scene (mission) determines the goal of the game. If the scenes are played in order, they form a story arc, but you can play any scene in any order.

Ken Shannon, the creator of the game, will be joining us to show us how to play!

 

 

SAT 10/07 – CITY OF HORROR

City of Horror is a backstabbing survival-horror game. As in classic zombie movies, a shambling horde is invading the city. The goal is to survive the assault. (Un)fortunately, surviving often means sacrificing some of your fellow players to the undead…

Each player controls several characters with different abilities; these characters can move to various limited-capacity locations, which they can then barricade and scavenge for items and weapons. Critical situations, such as zombies breaking in and eating a character, are resolved using a vote.

The basic game mechanisms are the same as in Mall of Horror (also designed by Nicolas Normandon), but City of Horror differs in both materials and game play in a number of ways: the city map changes each game, twenty characters are included, they can use antidotes (or die), action cards become scarce as the game goes on, you can gain points with stuff other than surviving characters…

 

 

WED 10/11 – DEAD OF WINTER

“Crossroads” is a new series from Plaid Hat Games that tests a group of survivors’ ability to work together and stay alive while facing crises and challenges from both outside and inside.

Dead of Winter: A Crossroads Game, the first game in this series, puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.

Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition — but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that’s fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group’s goal, but don’t get walked all over by a loudmouth who’s looking out only for his own interests!

Dead of Winter is an experience that can be accomplished only through the medium of tabletop games. It’s a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony’s morale up.

Dead of Winter has players making frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.

 

 

SAT 10/14- BETRAYAL AT BALDUR’S GATE

The shadow of Bhaal has come over Baldur’s Gate, summoning monsters and other horrors from the darkness!

As you build and explore the iconic city’s dark alleys and deadly catacombs, you must work with your fellow adventurers to survive the terrors ahead. That is, until some horrific evil turns one — or possibly more — of you against each other. Was it a mind flayer’s psionic blast or the whisperings of a deranged ghost that caused your allies to turn traitor? You have no choice but to keep your enemies close!

Based on the award-winning Betrayal at House on the Hill board game, in Betrayal at Baldur’s Gate you’ll return to Baldur’s Gate again and again thanks to the fifty included scenarios only to discover it’s never the same game twice.

Can you and your party survive the madness, or will you succumb to the mayhem and split (or slaughter!) the party?

 

 

WED 10/18 – CAMPY CREATURES

Players are mad scientist in need of precious mortals for future experiments. Rather than getting your hands dirty, your army of campy creatures awaits to do your bidding. Capture the most valuable mortals over the course of three nights to win. But be warned — the mortals won’t go down without a fight.

Campy Creatures is a ghoulish game of bluffing, deduction, and set collection for 2-5 players. Players begin each round with the same hand of creatures. Their goal is to capture valuable mortals by outguessing their opponents with the creatures they play. Each player has perfect information at the start, so knowing what a person might do in a particular situation is key.

 

 

SAT 10/21 – RAXXON

Raxxon is a 1-4 player cooperative card game set in the Dead of Winter universe at the start of the zombie apocalypse. Players each choose one of six different specialists assisting Raxxon with the evacuation of healthy citizens from among the sick. Citizens take the form of face-down square cards in a grid. Through game actions, these can be flipped to reveal whether they are sick or healthy. There are various types of sick and healthy cards, each triggering different effects when flipped or killed. Flip too many Chaotic sick and you’ll add more citizens to the crowd, or even end the round prematurely. Killing off the healthy can have similar negative effects.

Each round begins by creating a crowd – a grid of citizens from the citizen deck. Players take turns performing one action at a time after resolving any consequences marked on their character sheet. Character actions are powerful effects (kill, quarantine, evacuate, etc) that interact spatially with the crowd (killing a row or column, evacuating one card and adjacent cards of your choice) and have stacking consequences. At the start of each turn, a player must resolve all their consequences from previous turns (flip citizens, add citizens, infect citizens, lose evacuated citizens, etc) before performing another action – and adding another consequence. Some consequences require players to draw Raxxon cards. Much like Crossroads cards from Dead of Winter, Raxxon cards feature stories relating to characters in play. Many have multiple parts with different outcomes depending on the choices players make. Often, the choices that make the game easier also grants power to the Raxxon corporation which can lead to defeat. Consequences don’t clear until that player passes for the round.

Once all players have passed, the citizen deck is rebuilt using remaining cards in the deck, the discard, new sick citizens, loosely quarantined citizens, and any cards still in the grid. The deck is shuffled and used to create a new crowd at the start of the next round. Players win when all healthy citizens are evacuated. Players lose if the infection deck runs out (the deck of only sick people added to the citizen deck each round) or Raxxon maxes out on power and takes over the city.

 

 

WED 10/25 – ZOMBIE DICE

Eat brains. Don’t get shotgunned.

In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round.

Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.

 

 

SAT 10/28 – LAST FRIDAY

Last Friday is a hidden movement, hunting and deduction board game, inspired by the popular “slasher” horror movie genre. In the role of young campers, the players are challenged to survive a long weekend of terror – while one of them takes the role of the undying psychopath hiding in the shadows of the forest. In general, the murderer’s goal is to remain hidden and to kill off each of the campers, while the campers are trying to fight back and kill the murderer before they are all killed.

The game is played over four chapters — Arrival at the Camp, The Chase, The Massacre, and The Final Chapter — and each chapter plays out differently as the hunter becomes the prey, then comes back from the dead looking for revenge.

 

 

Here are even more gaming events throughout the month!

 

SUN 10/15 – VERSUS SYSTEM 2PCG TOURNAMENT 1-4pm!
The Vs. System 2PCG is a card game where 2-4 players each build a deck of Characters, Plot Twists, and Locations, and try to knock out their opponents. Each Vs. System set comes with a full playset of cards so you’ll have everything you need to play the full game right out of the box. If you never played the original Vs. System, don’t worry: You’ll pick it up fast. And If you’ve played original Vs. you’ll find that some parts of the game have been streamlined or changed in order to make it easier to learn, faster to play, and more fun to battle.

Each player starts with a Main Character such as Iron Man, Star-Lord, or Thanos. During the game you’ll play resources and recruit Supporting Characters. You’ll organize your formation between your Front and Back Rows, and you’ll make solo and team attacks against your foes in order to stun and KO them. You’ll play Plot Twists to enhance your team or hurt your opponent’s. You’ll use your Locations to activate your team’s Super Powers. Your Main Character will earn Experience Points and Level Up to dominate the battlefield. Finally, you’ll KO your opponent’s Main Character (or they’ll KO yours).

 

FRI 10/20 – LEGEND OF THE FIVE RINGS RELEASE PARTY 6-9pm!

To celebrate the launch of Legend of the Five Rings: The Card Game, Emerald City Comics invites you to a Release Party!!!

Legend of the Five Rings releases October 5th, which gives players plenty of time to grab a core set and get playing!!!

This friendly open play environment is a great place to try out decks for each clan you favor and to choose which you will dedicate yourself.

Each player should purchase a Core Set and build 30-card Dynasty and Conflict decks. Learn how to play among your fellow samurai, and get some experience with the various strategies and options available to you.

Fantastic prizes await samurai who accept the challenge and learn the skills to overcome the enemies of their clan!

Each participant recieves a lanyard, badge, and clan sticker sheet. Create your samurai name and show your clan loyalty!

Seven random participants will receive a textless, extended art clan champion prize card!!!

 

ALL BUT 3RD FRIDAY – HEROCLIX MINIATURES GAME 6:30-9pm!!!
The HeroClix Core Game is a tabletop combat game using 3-D collectible miniature figures of your favorite characters. By building a force from your collection of figures, you can take on the roles of your favorite characters and challenge your friends to epic battles!

 

EVERY SUNDAY – POKÉMON YOUTH LEAGUE 4-6pm!
Ages 8-16
New players always welcome!

Our Pokémon Youth League provides a nearby place for you to get together with other fans of both the Pokémon Trading Card Game and the Pokémon video games, and have some fun!

Using your own cards and Pokémon video games, you can play, trade, and even earn cool prizes! The best part is that you can do all this with other Pokémon players who love collecting and playing just as much as you do!

 

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