GAMING IN NOVEMBER 2018 AT EC!

Every Wednesday from 6 – 8pm, EC and All Things Nerdy host “EC Game Night” where you can Learn & Play, where our friendly and patient friends from All Things Nerdy will teach you the game and answer your questions! Then you can join us for Open Play of the featured game, or any of our gaming demos!

Saturdays, gaming events with All Things Nerdy run from Noon – 2pm, and you can learn while you play!

 

11/3 – SAMURAI JACK

Based on the fifth and final season of the animated series, Samurai Jack: Back to the Past picks up the title character’s mission to return to the era before the reign of his adversary, the evil demon Aku. Jack’s friends accompany him along a path, comprised of various locations from the series, to defeat villains and finish with the most honor. Winning requires utilizing allies, traits, and weapons while guarding Jack’s sanity, taking players on an unpredictable ride that mirrors the story-rich episodes revered by critics and loved by fans.

Samurai Jack: Back to the Past features custom sculpted figures for Jack, Aku, Ashi, and more characters from the series.

 

 


11/7 – SNOW WHITE AND THE SEVEN DWARFS: A GEMSTONE MINING GAME

Play Snow White and the Seven Dwarfs: A Gemstone Mining Game and press your luck as you collect valuable gems from the mine and earn bonus points by discovering gem combinations from Snow White objectives.

In the game, which is based on Quartz, you and your fellow dwarfs do what you do best — mine for gemstones. It’s off to work you go, collecting as many as you can to trade in for Snow White pie points. Beware of your friends as well as the dangers that lurk in the mine that could force you to return home empty-handed. Have the most pie points after five days in the mine, and you win!

 

 

11/10 – ORBIS

Orbis is a tactical game of world development and strategic resource management, in which players take on the roles of gods creating their best universes. Utilizing lands lost in the aether, players accumulate worshippers to spend on even more fruitful lands — some of which grant game-changing bonuses. The key to victory lies in having the most creation points (CPs) at the end of the game!

On your turn, you must take a tile from either the nine region tiles in the center of the table or the available God tiles. (A player may take only one God tile throughout the game.) Every time you take a region tile, worshippers of the same color as the tile taken are placed on adjacent tiles, making the tiles left behind more enticing for the next player. Restrictions apply to region tile placement, making each decision tougher than the last!

After fifteen rounds, the game ends when all players have created their universe, at which point CPs are calculated, bonus tiles awarded, and a winner is crowned. Beautifully simple yet rich in strategy, Orbis is a different game each and every time you play it.

Become the best god and craft your most prosperous universe!

 

 

11/14 – CELESTIA

In Celestia, a revamped version of Cloud 9, you board an aircraft with a team of adventurers to perform many trips through the cities of Celestia and recover their wonderful treasures. Your journey will not be safe, but you will attempt to be the richest adventurer by collecting the most precious treasures!

At the beginning of a journey, all players place their pawns within the aircraft; the players start the game with six cards in hand (or eight depending on the number of players). At the beginning of each round, one player is chosen to be the captain of the trip and he rolls 2-4 dice to discover the challenges that they will face: fog, lightning bolts, killer birds, or pirates. He must then play the appropriate cards — a compass, a lightning arrester, a foghorn, or even cannons — to continue on the journey and reach the next city. But before the captain plays the appropriate cards, each player must decide whether to stay within the aircraft:

If you exit, you’re guaranteed the victory points that come from exploring the current city.
If you stay on board, you hope to make it to the next city in order to catch more precious treasures. If the captain can’t overcome the challenge, though, everyone comes crashing down empty-handed and you’ll need to begin a new trip with all passengers on board.

During the journey, each adventurer can try to pull out of the game with fabulous objects (a jetpack, astronomy glasses, etc.) or by changing the trip (modifying the travel or abandoning an explorer in the city). As soon as a player earns treasure worth at least fifty points, the game ends and this player wins.

 

 

 


11/17 – TICKET TO RIDE

With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.

“The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets,” says Ticket to Ride author, Alan R. Moon. “The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor.”

Ticket to Ride continues in the tradition of Days of Wonder’s big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers.

Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a “gateway game” — simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration.

 

 

11/21 – SPACE PARK

Ride a rocket to extraordinary destinations across our galaxy. During your travels you will gather exotic crystals that further our understanding of what’s out there. Use these crystals to complete exploration badges and turn them in at the mysterious Outpost 13 to prove yourself as the galaxy’s next great space explorer!

Space Park features a modular board where seven destinations are randomly arranged to form a circle between players. During a player’s turn, rockets will be on three of the board’s seven destinations. These rockets symbolize what destinations are available for a player to travel to. Once a player travels to a destination by performing its action, that rocket moves to the next open destination clockwise.

Destinations feature actions such as gaining a certain type of crystal, acquiring a new badge to work toward, turning in your crystals for Explorer Points, or using your trusty explorer-bot Scout to help out. The player with the most Explorer Points at the end of the game wins.

 

 

11/24 – FIVE TRIBES

Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!

Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard “worker placement” genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.

As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.

 

 


11/28 – TEA DRAGON SOCIETY

Discover the ancient art form of Tea Dragon care-taking within The Tea Dragon Society Card Game, based on the graphic novel The Tea Dragon Society. Create a bond between yourself and your Tea Dragon that grows as you progress through the seasons, creating memories to share forever.

Each player’s deck represents their own Tea Dragon. From turn to turn, players choose to draw a card — triggering effects and strengthening their position — or buy a card, improving their deck or scoring points. The game takes place over four seasons, starting in spring and ending in winter. At the end of winter, the player who has the most points wins.

 

 

EVEN MORE GAMING…

 

VERSUS SYSTEM 2PCG TOURNAMENT!!! 11/11 12:30 – 4pm!

This event will start at 1pm. Please arrive by 12:30 to register and get pairings done.

$5 entry fee, and all players get a foil card!

PRIZES!
Organized Play Kit #4 will be used as prize support. First place gets to choose either the acetate card or the playmat. The other will be raffled to a random other player.

* 1 Acetate Main Character Card
* 1 Playmat
* 5 Extended Art Foil Supporting Character Cards (Top Finishers Prizes plus one for Head Judge)
* 25 Alternate Extended Art Foil Supporting Character Cards (Participation Prizes)

AND … if there are 7 or more players, a $10 EC Gift Certificate will be added to the prizes! Another $10 EC Gift Certificate will be added for every 3 additional players (10, 13, 16, 19, etc). These Gift Certificates will be offered as options for the top players, and/or raffled to a random player if the acetate card and playmat are already taken before the raffle.

 

 

HEROCLIX MINIATURES GAME!!! SATURDAY, 11/3 AND 11/17: 4 – 8pm
The HeroClix Core Game is a tabletop combat game using 3-D collectible miniature figures of your favorite characters. By building a force from your collection of figures, you can take on the roles of your favorite characters and challenge your friends to epic battles!

 

 

 

 

KEYFORGE LAUNCH PARTY!!!
Saturday, November 17th from 2pm to 6pm

Join us Saturday, November 17th from 2pm to 6pm for the Keyforge Launch Party!

You can celebrate the release of this visionary game with activities designed to transform novice players into fully capable Archons!

Entry is free and there will great promo items for participating players!!

 

 

POKÉMON YOUTH LEAGUE – EVERY SUNDAY 4-6pm!
Ages 8-16
New players always welcome!

Our Pokémon Youth League provides a nearby place for you to get together with other fans of both the Pokémon Trading Card Game and the Pokémon video games, and have some fun!

Using your own cards and Pokémon video games, you can play, trade, and even earn cool prizes! The best part is that you can do all this with other Pokémon players who love collecting and playing just as much as you do!

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