Every Wednesday from 6 – 8pm, EC and All Things Nerdy host “EC Game Night” where you can Learn & Play, where our friendly and patient friends from All Things Nerdy will teach you the game and answer your questions! Then you can join us for Open Play of the featured game, or any of our gaming demos!
Saturdays, gaming events with All Things Nerdy run from Noon – 2pm, and you can learn while you play!
Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.
In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team’s four words are “pig”, “candy”, “tent”, and “son”, then I might say “Sam-striped-pink” and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.
Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, “sucker-prince-stake”. The other team then attempts to guess our numbered code. If they’re correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)
The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team’s words; whichever team guesses more words correctly wins.
FREE COMIC BOOK DAY (NO GAME) – 5/5
Be sure to come out to purchase 2 exclusive Free Comic Book Day items for Dice Masters and HeroClix!
BARKER’S ROW – 5/9
Barker’s Row is a 2-4 player game in which you are a carnival barker trying to fill your 3D chipboard seats with “rube” meeples by playing the most fantastic attractions.
You draft these barker cards from a community pool and play them into the midway. Then you use those cards to play one of fifty or so attractions that will amaze and delight the rube meeples in your seats while giving you a special power to use later in the game. Stay tuned for some drafts of these attractions, such as Lobster Boy, Goose-Necked Girl, and the Fiji Mermaid. Each time you play an attraction, you climb higher on the strongman tower, making the next one harder to play, serving as an elegant and thematic catch-up mechanism. The player to first fill all their seats wins!
SPACE BASE – 5/12
In Space Base, players assume the roles of Commodores of a small fleet of ships. Ships begin docked at their stations and are then deployed to sectors as new ships are commissioned under your command. Use cargo vessels to engage in trade and commerce; mining vessels to build reoccurring base income; and carriers to spread your influence. Establish new colonies for a new Commodore in a sector to gain even more influence. Gain enough influence and you can be promoted to Admiral!
Space Base is a quick-to-learn, quick-to-play dice game using the core “I roll, everyone gets stuff” mechanism seen in other games. It’s also a strategic engine builder using a player board (your space base) and tableaus of ship cards you can buy and add to your board. The cards you buy and the order you buy them in have interesting implications on your engine beyond just the ability on the card you buy, making for a different type of engine construction than seen in similar games. Players can take their engine in a number of directions: long odds and explosive gains, low luck and steady income, big end-game combos to launch from last to first, or a mix-and-match approach. Ultimately, Space Base is a game you can just start playing and teach everyone how to play in the first round or two and has a satisfying blend of dice-chucking luck and challenging strategic choices.
5 MINUTE DUNGEON – 5/16
5-Minute Dungeon is a chaotic, co-operative, real-time card game in which players have only five minutes to escape the randomized dungeon. Communication and teamwork are critical to survival because there’s no time to form a carefully considered plan — and no predicting what dangers lie ahead.
In more detail, players assume the role of one of ten heroes, each with special cards and abilities. Once the five-minute timer starts, the race is on to defeat all the monsters inside the dungeon. In order to defeat a monster, players must match symbols from their hand with ones on the monster’s card. At the end of each dungeon is a powerful dungeon boss — and after the first boss is defeated, the campaign continues to the second boss. Each boss, and each randomized dungeon, gets harder until players reach the fifth and final boss.
THANOS RISING – 5/19
Thanos Rising: Avengers Infinity War is a cooperative dice and card game for 2-4 players.
In the game, players recruit heroes and assemble a team to face off against Thanos and his villainous forces in an effort to thwart him from accomplishing his master plan: Collecting all six Infinity Stones to power the Infinity Gauntlet and wreak havoc on the very fabric of reality. Building upon the strengths of the characters on their team, as well as other players, winning requires critical thinking and communication to reach a common goal.
SUNSET OVER WATER 5/23
Sometimes you need to get off the beaten path to find a beautiful landscape to paint. Wake up early, hike deep into nature, and find your perfect spot. Some paintings sell for commissions, others you’ll keep for yourself, but you’re always going that extra mile to find inspiration.
Over six days, players gain Renown by hiking to beautiful locations to paint landscapes, which they’ll later sell. Each day, players choose a Planning Card, which allows them to travel through the Wilderness and paint (i.e., pick up Landscape Cards). At day’s end, they can sell paintings to earn Renown (i.e., turn in Landscape Cards to gain Commission cards worth Renown). Players also earn Renown by completing Daily Goals and by possessing Landscape Paintings at game’s end.
Each day starts with a simultaneous Planning Phase, followed by individual Trek Phases, and ends with a Clean Up Phase. After the sixth day, a final Scoring Phase occurs.
- Planning Phase: Players draw three Planning Cards and select one for the day. This sets the time they’ll leave (initiative) how far they can move, and how many paintings they can paint.
- Trek Phase: Based on when players started their hike, each player completes their Trek Phase. During their Trek phase they’ll move through the Wilderness, paint landscapes, and sell as commissions for Renown. There is also a end of turn check for the Daily Goal.
- Clean Up Phase: Once all players have taken their Trek Phase, the Wilderness, Commission Cards, and Daily Goal are update and then next day begins.
RATLAND – 5/26
Make your rat clan the most powerful gang of the sewer!
In Ratland, each player controls a rat clan and they will try to turn them into the most crowded one. To achieve such a task, you´ll have to outwit your opponents to get the most possible food you can, even if you have to snatch it from your neighbors! But beware, they will try to do the same to you.
SABORDAGE – 5/30
The famous pirate Blackbeard has summoned you to his deathbed and entrusts you with his dearest secret: the location of his hidden treasure! But the old rascal played one last trick on you by also revealing the location to every renowned pirate on the seven seas. The race is on, but in order to reach the treasure, you need a ship, sturdy and fast — except everyone has had the same idea and the battle is already raging in the harbor before the ships have even been completed!
Figure out how to finish your ship first in Sabordage, and you’ll be on your way to treasure!
$5 entry fee, and all players get a foil card!
Every card in your deck must have a Marvel logo (no Aliens or Predator cards).
Legal Main Characters:
Organized Play Kit #5 will be used as prize support. First place gets to choose either the acetate card or the playmat. The other will be raffled to a random other player.
* 1 Acetate Dark Phoenix L2 Main Character Card
* 1 Rhino Playmat
* 5 Extended Art Foil Dormammu Supporting Character Cards (Top Finishers Prizes plus one for Head Judge)
* 25 Alternate Extended Art Foil Electro Supporting Character Cards (Participation Prizes)
AND … if there are 7 or more players, a $10 EC Gift Certificate will be added to the prizes! Another $10 EC Gift Certificate will be added for every 3 additional players (10, 13, 16, 19, etc). These Gift Certificates will be offered as options for the top players, and/or raffled to a random player if the acetate card and playmat are already taken before the raffle.
HEROCLIX MINIATURES GAME – EVERY SUNDAY BUT 5/20 – 12:30 – 3:30pm!
The HeroClix Core Game is a tabletop combat game using 3-D collectible miniature figures of your favorite characters. By building a force from your collection of figures, you can take on the roles of your favorite characters and challenge your friends to epic battles!
POKÉMON YOUTH LEAGUE – EVERY SUNDAY 4-6pm!
New players always welcome!
Our Pokémon Youth League provides a nearby place for you to get together with other fans of both the Pokémon Trading Card Game and the Pokémon video games, and have some fun!
Using your own cards and Pokémon video games, you can play, trade, and even earn cool prizes! The best part is that you can do all this with other Pokémon players who love collecting and playing just as much as you do!