GAMING IN JUNE 2019

Every Wednesday EC and All Things Nerdy host “EC Game Night” where you can Learn & Play a featured game from 6-7pm, then stay for Open Play of that game from 7-8pm — or any of our gaming demos of your choice!

Saturdays’ “EC Game Day” events with All Things Nerdy run from Noon-2pm, and you can learn while you play!

 

6/1 – INTERNATIONAL TABLE TOP DAY

https://www.facebook.com/events/446277626140229/

 

 


6/5 – BLACK MIRROR: NOSEDIVE

Modeled after the iconic Black Mirror episode of the same name starring Bryce Dallas Howard, in NOSEDIVE players are challenged to create a “perfect” life by collecting lifestyle cards, while avoiding any “dings” to their social score.

Integrated with the free NOSEDIVE smartphone app available on iOS and Android, the game includes over one thousand unique experiences to impress players’ important friends and improve their social standing.

 

 


6/8 – THE NETWORKS

Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 2-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries.

Call to Adventure features a unique “rune rolling” system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two “starter” abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves’ Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast.

Failed challenges lead players to acquire experience points that may be spent to “push” through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path.

As players’ heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.

 

 

6/12 – MACHI KORO

Welcome to the city of Machi Koro. You’ve just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die.

Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors’ coffers. Just make sure they aren’t doing the same to you!

Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your die (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins!

 

 

6/15 – CALL TO ADVENTURE & FREE RPG DAY

https://www.facebook.com/events/459085601527989/

In The Networks, you and your opponents are new television networks, and you need new programming. For this, you’ll need Shows, Stars, and Ads.

Shows need Stars and Ads. Stars give you bonus viewers (points), and Ads give you extra money. You’ll need everything you can get; you’ll have a small amount of resources and time, and you must grab the latest hot show before your opponents.

And some Stars will give their best effort only if you put them on in the proper conditions. For example, some Stars only want to be put on dramas. Other Stars want to be the only Star on the show. And your Ads will give you the most money only if you put them on in the correct time slot.

Finally, Shows age and viewers lose interest, so you have to keep your line-up fresh by canceling shows and sending them into reruns. Fortunately, you can get viewers from your reruns, and you’ll get bonuses if you get a lot of shows of the same genre throughout the game.

If you need a special push, Network Cards can give you special powers — but will a Network Card be better than another action? You’ll have to make that call.

The player with the most viewers after five seasons wins!

 

 

6/19 – TINY TOWNS

You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don’t let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!

In Tiny Towns, your town is represented by a 4×4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!

 

 


6/22 – CHRONICLES OF CRIME

Chronicles of Crime is a cooperative game of crime investigation, mixing an app, a board game and a touch of Virtual Reality.

With the same physical components (board, locations, characters and items), players will be able to play plenty of different scenarios and solve as many different crime stories.

Players start the app, choose the scenario they want to play, and follow the story. The goal being to catch the killer of the current case in the shortest short time possible.

Using the Scan&Play technology, each component (locations, characters, items, etc.) has a unique QR code, which, depending on the scenario selected, will activate and trigger different clues and stories. That means players will be able to get new stories way after the game is released simply by downloading the app’s updates, without any shipping of new physical components involved.

The VR experience only requires a mobile phone. Players simply put the VR glasses (optional buy) onto their mobile device, and put the VR glasses on their nose, holding their mobile device in front of their eyes, to immerse themselves in the game’s universe and search for clues in a virtual world.

The game comes with 1 tutorial and 5 scenarios, but more can be downloaded directly inside the app!
Each session last around 1h to 1h30 minutes and many scenarios are connected to each others in order to tell a much bigger story.

 

 


6/26 – CORINTH

Under a blazing sun in 4th century BCE, traders come from all corners of the Mediterranean Sea to Corinth to sell their goods; Persian carpets, Cretan olive oil, Roman grapes, and Egyptian spices are highly prized by traders. Players have a few weeks to secure their place in Corinthian lore as its most savvy trader!

Corinth is a roll-and-write game akin to a dice-only version of the board game Yspahan. At the start of a turn, the active player rolls nine dice, then places all the dice with the highest value on the gold space at the top of the chart, then starts placing dice from the bottom of the chart up, with each value of dice being on a separate level.

The active player takes all the dice on one level, then the action associated with that level. The top level gives the player as many gold as the number of dice they took; the bottom level gives goats instead of gold; and the middle levels allow a player to deliver goods to a number of market stalls on their personal player sheet equal to the dice claimed. (You have four colors of market stalls, and once you start marking off, say, rugs in one of the blue areas, you have to finish marking off all the rugs in that area before you can start marking off another blue area.)

The active player can spend gold to roll up to three extra yellow dice and thereby increase the odds of getting to take a desired level; if the active player doesn’t take any of these yellow dice, they are removed from play, preventing others from benefitting at that player’s expense.

Instead of marking off gold, goats, or goods, you can use the value of the die or dice claimed (1-6) to move the steward on your personal score sheet. The steward starts in the middle of a 5×5 grid on your sheet, and you must move it as many spaces as the number of pips on the die value claimed, not crossing over any line you’ve drawn previously. You can pay 1 gold to move the steward one more or one fewer space, and you can pay as much gold as you want to do this. You can receive gold, goats, or goods from where the steward stops, but beyond that, you can earn points. When the steward stops on a corner space of this grid, you count the number of spaces circled to this point, with some spaces counting twice, then you write down that number, scoring that many points at game’s end. If you stop in another corner later, you do the same thing again, which compounds the value of all your previous movement.

You can spend gold or goats to construct buildings that give you bonus powers, such as collecting two additional gold whenever you collect any gold or moving the steward up to two spaces more or less without paying.

After 16 turns (with four players) or 18 turns (with two or three players), the game ends and you tally points for goods delivered, spaces visited by the steward, buildings constructed, and goats and gold still on hand.

 

 

6/29 – NEAR AND FAR

Four wanderers search for the Last Ruin, a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love, redemption, acceptance, a family rejoined– these are the fires that fuel the wanderers’ journeys, but can they overcome their own greed and inner demons on the way?

In Near and Far, you and up to three friends explore many different maps in a search for the Last Ruin, recruiting adventurers, hunting for treasure, and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales, making sure not to forget enough weapons to fight off bandits, living statues, and rusty robots! Sometimes in your travels you’ll run into something unique and one of your friends will read what happens to you from a book of stories, giving you a choice of how to react, creating a new and memorable tale each time you play.

Near and Far is a sequel to Above and Below and includes a book of encounters. This time players read over ten game sessions to reach the end of the story. Each chapter is played on a completely new map with unique art and adventures.

Answer the call of the ruins and begin your journey.

 

EVEN MORE GAMING…

It’s a game day centered around all things STAR WARS!

On Saturday, June 8th, from 2-6pm, join us for an open play event for Star Wars Legion, Star Wars Destiny, and Star Wars X-Wing!

We will have multiple tables set up with game mats for X-Wing and Legion and space for Destiny!

Promo cards for all three games will be given out depending on which games you play!!!
(Promo cards will be given out on a first come, first served basis)

 

 

HEROCLIX MINIATURES GAME! 6/22 & 6/29.
The HeroClix Core Game is a tabletop combat game using 3-D collectible miniature figures of your favorite characters. By building a force from your collection of figures, you can take on the roles of your favorite characters and challenge your friends to epic battles!

 

POKÉMON YOUTH LEAGUE! EVERY SUNDAY 4-6pm
Ages 8-16
New players always welcome!

Our Pokémon Youth League provides a nearby place for you to get together with other fans of both the Pokémon Trading Card Game and the Pokémon video games, and have some fun!

Using your own cards and Pokémon video games, you can play, trade, and even earn cool prizes! The best part is that you can do all this with other Pokémon players who love collecting and playing just as much as you do!

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