GAMING IN APRIL 2019

Every Wednesday EC and All Things Nerdy host “EC Game Night” where you can Learn & Play a featured game from 6-7pm, then stay for Open Play of that game from 7-8pm — or any of our gaming demos of your choice!

Saturdays’ “EC Game Day” events with All Things Nerdy run from Noon-2pm, and you can learn while you play!

 

4/3 – DEADWOOD 1876

There’s gold in the Black Hills of South Dakota, and you’ve come to find (or steal) your share. You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town. But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves. Will you be ready to turn on them before they shoot you in the back?

In Deadwood 1876, you use cards from your hand to try to win Safes from other players. Safes contain Badges, Gold, or Showdown Guns. Near the end of the game, players with Badges get extra turns. After the final turn, the team with the most Gold will advance to the Final Showdown. There, teammates will have to fight each other to the death using Showdown Guns. The last person alive is the winner!

The game is a balance between teamwork and selfishness. If a player uses all of their best cards to hunt down Gold for their team, they’ll be defenseless to fight against their teammates if they go to the Final Showdown. But if a player only goes after Guns and saves all of their best cards, their team might not have enough Gold to actually reach the Final Showdown. If someone on your team doesn’t seem to be pulling their weight, they might be plotting to steal your gold after using you to get to the Finals! There may come a point where you need to gather Showdown Guns instead of Gold, or attack, mislead, frame, abandon, or banish your own teammates.

 

 

4/6 – CLANK!

Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon’s mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow.

Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive!

Clank! is a deck-building game. Each player has their own deck, and building yours up is part of playing the game. You start each of your turns with five cards in your hand, and you’ll play them all in any order you choose.

Every time you acquire a new card, you put it face up in your discard pile. Whenever you need to draw a card and find your deck empty, you shuffle your discard pile and turn it face down to form a new deck. With each shuffle, your newest cards become part of a bigger and better deck! Each player starts with the same cards in their deck, but they’ll acquire different cards during their turns. Because cards can do many different things, each player’s deck (and strategy) will become more and more different as the game unfolds.

 

 

4/10 – GHOSTBUSTERS: THE CARD GAME

Who you gonna call? Compete against friends and family in Ghostbusters: The Card Game to collect ghosts from the Ghostbusters universe. You’ll call upon your favorite Ghostbusters to help you set your ghost trap and capture the highest point ghosts on the board.

The game is played over three rounds. In each round, players take turns, beginning with the start player and continuing in clockwise order, until all twelve cards from the circle have been captured. On your turn, carry out these three steps:

1. Take up to two actions, either playing or discarding an action card for each action as you choose. When you play an action card, you carry out its effect, then discard it; when you discard an action card, place it on the discard pile, then draw a new action card.

If any ghosts you’ve already captured have action abilities, you may use those during this step, in addition to your two actions. Each ghost’s ability can be used only once per round.

2. Capture the ghost card that the ghost trap is in front of, but only if you played at least one action card this turn. Take that ghost card and place it in your player area with any other ghosts you’ve already captured, then move the ghost trap to the next ghost card in the circle — either clockwise or counterclockwise depending on the current direction of play.

3. Refill your hand to three action cards.

The round ends when the last ghost card remaining in the circle has been captured. To prepare for the next round, deal twelve more cards from the top of the ghost deck to form a new circle, and reset the ghost trap to the top of the circle. The game ends after three complete rounds, then players calculate their score for captured ghost cards.

 

 

4/13 – THE BOLDEST

The forgotten creatures of the forest have awoken from their slumber and nobody knows for sure what is lurking in the Iron Valley. You followed the call of your king. Now it is time for heroic deeds in The Boldest!

Defeat mechanical monsters, retrieve enigmatic artifacts, use helpful items and lead your faction to glory. Each round, three expedition leave into the unknown to explore this mysterious place. You form three groups, one for each expedition, with the heroes in your hand. Only the strongest groups can take part in an expedition, so you need to apportion your power. Can you read your opponents well enough and forestall them? Collect the most experience and become a legend! Are you worthy of the title “The Boldest”?

Max Prentis passionately created and illustrated the world of The Boldest. His love for details can be found on every card. The over 100 unique Illustrations let you delve into this rich world. Get ready to explore!
Those of you who are curious and want a glimpse at the game mechanics are in luck because we want to give you a peak under the hood for the new, second game by Sophia Wagner (Noria was her first).
The core mechanics of The Boldest are Hand Management, Programming and Hidden Bidding.
Each player starts with a Faction consisting of 17 Starting Heroes from the 5 Classes (3 Warriors, 3 Technicians, 3 Hunters, 5 Cooks and 3 Pets).
In the Planning Phase you secretly form three Groups with Heroes of the same Class behind your Screen and place them face down one Group per Planning Space.
Every Hero executes a different Action in the following Action Phase but in general they let you take specific Forest Cards or new Heroes.
Pets are the only exception they can be combined with any other Class. Why is that important?

Because in the Action Phase only the strongest Groups can execute their Classes action.
The Planning Spaces are resolved consecutively. First all players reveal their Group in Planning Space 1 and tell the other players the Class they played and the Group Strength (defined by the number of Class icons on the played cards). The strongest Group executes their action and afterwards sends their Leader to the king (this Hero is out of the game) while the remaining Heroes celebrate their success in the Party Tent.
They won’t be available next round to that player. Weaker Groups keep their Heroes and get a new one as compensation.

As mentioned before, the Classes execute different Actions in a specific order: Warriors always go first followed by Technicians, Hunters and Cooks. The Cooks convince new Heroes with Special Abilities to join your Faction with their delicious dishes. The Warriors, Technicians and Hunters can take specific Forest Cards while other cards block their way. How the Forest changes over the course of three Expeditions of a round is also something you must anticipate during the Planning Phase. In the Action Phase you cannot change your Groups anymore.

After 5 or 6 rounds (depending on the number of players) the player who was able to collect the most experience will be known as “The Boldest”!

 

 

4/17 – DICE FORGE

Heroes, stand ready! The gods are offering a seat in heaven to whichever hero defeats their rivals. Your courage and wits will be your most precious allies as you use divine dice to gather resources along the road to victory.

Your divine dice are exceptional, with removable faces! Customize your dice to make them more powerful as the game progresses. Sacrifice gold to the gods to obtain enhanced die faces. Upgrade your dice to produce the resources you need. Overcome ordeals concocted by the gods to grow in glory and earn rewards. Skillfully manage the luck of the dice and take charge of your destiny. Only the greatest will ascend to the heavens!

Dice Forge is a development game featuring innovative mechanics based on dice with removable faces. In this dice crafting game, players build their own dice. Roll your dice, manage your resources, complete ordeals before your opponents and explore multiple winning strategies.

Now you control the luck of the dice!

 

 

4/20 – ROLL FOR THE GALAXY

Roll for the Galaxy is a dice game of building space empires for 2–5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins!

This dice version of Race for the Galaxy takes players on a new journey through the Galaxy, but with the feel of the original game.

 

 

4/24 – ONE WEEK ULTIMATE WEREWOLF

One Week Ultimate Werewolf takes the gameplay of One Night Ultimate Werewolf and twists it up in a knot, with ever-increasing tension as you venture into the special rooms of Ludwig Castle. Each room provides a special power, and those powers are the key to figuring out the mystery of who among you is a werewolf. Roles can be viewed and switched several times before all is said and done, then the final vote takes place.

As in One Night Ultimate Werewolf, your goal is to figure out the secret roles of your opponents as well as your own role by the end of the game. Each day, you enter a different room with a unique ability, and each night you interact with the other players in that room. In addition to the 3-7 players, three staff members roam the castle, and each of them also has a secret role. After a week’s investigation (which should take about 45 minutes), it all comes down to a vote. If you’re a werewolf, you’re trying to remain undiscovered. If you’re a villager, you’re trying to find those sneaky werewolves. And if you’re a Tanner, well, you’re trying to get caught!

One Week Ultimate Werewolf comes with more than a dozen unique rooms. You play with just a few each game, making each game different.

 

 


4/27 – TAKENOKO

A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden.

In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game.

 

 

EVEN MORE GAMING…

STAR WARS OPEN PLAY + CONVERGENCE LAUNCH PARTY! 4/6 2-8pm

Join us for a special open play for all things Star Wars!

There will be tables set up for Star Wars Legion, Star Wars X-Wing, and Star Wars Destiny.

Promo Cards will be available all games!

 

HEROCLIX MINIATURES GAME! MOST SATURDAYS 4 – 8pm (no game on 4/6)
The HeroClix Core Game is a tabletop combat game using 3-D collectible miniature figures of your favorite characters. By building a force from your collection of figures, you can take on the roles of your favorite characters and challenge your friends to epic battles!

 

POKÉMON YOUTH LEAGUE! EVERY SUNDAY EXCEPT 4/21 4-6pm
Ages 8-16
New players always welcome!

Our Pokémon Youth League provides a nearby place for you to get together with other fans of both the Pokémon Trading Card Game and the Pokémon video games, and have some fun!

Using your own cards and Pokémon video games, you can play, trade, and even earn cool prizes! The best part is that you can do all this with other Pokémon players who love collecting and playing just as much as you do!

 

VERSUS SYSTEM 2PCG TOURNAMENT! SUNDAY, MAY 5

More info will be posted next month.

This entry was posted in Events & Announcements!, Games!. Bookmark the permalink.