Every Wednesday, EC and All Things Nerdy host “EC Game Night” where you can Learn & Play a featured game from 6pm-7pm, then stay for Open Play of that game from 7-9pm, or any of our gaming demos of your choice!!!
Saturdays, gaming events with All Things Nerdy run from Noon – 2pm, and you can learn while you play!
09/06 WED: FORBIDDEN DESERT
Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You’ll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the forbidden desert!
In Forbidden Desert, a thematic sequel to Forbidden Island, players take on the roles of brave adventurers who must throw caution to the wind and survive both blistering heat and blustering sand in order to recover a legendary flying machine buried under an ancient desert city. While featuring cooperative gameplay similar to Forbidden Island, Forbidden Desert is a fresh, new game based around an innovative set of mechanisms such as an ever-shifting board, individual resource management, and a unique method for locating the flying machine parts.
09/09 SAT: UNFAIR
Build the city’s greatest theme park, whatever it takes!
Mix your favourite themes, from Pirate, Robot, Vampire, Jungle, Ninja, and Gangster. Build attractions and upgrade them to match blueprints, stack up towering rides, or simply make the most cash.
But watch out – your competitors may pay off the safety inspectors to close your rides or hire hooligans to vandalise your park! How will you get revenge?
Whatever happens, it’s bound to be Unfair.
Over the course of 8 rounds, you play Event cards to help yourself and hinder your opponents, build Attractions and Upgrades using Park cards, and match your park to Blueprints.
Your goal is to build the highest-scoring park at game end, using three main ways to score:
building your park to match Blueprints
building impressively tall Attractions with lots of Upgrades
buying your way to victory with good old fashioned cash
You might hire staff to help you, or build a Super Attraction with a unique ability. Bribing officials and blackmailing politicians is also possible, but entirely optional.
09/13 WED: MACHI KORO
Welcome to the city of Machi Koro. You’ve just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die.
Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors’ coffers. Just make sure they aren’t doing the same to you!
Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on his own terms in order to complete all of the landmarks under construction faster than his rivals. On his turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, he gets the effect of that building; in some cases opponents will also benefit from your die (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of his city on future turns. The first player to construct all of his landmarks wins!
09/16 SAT: MODERN ART
Buying and selling paintings is a very lucrative business, at least that’s what Hollywood’s led us to believe, and that’s the premise of this game. Five different artists have produced a bunch of paintings, and it’s the player’s task to be both the buyer and the seller, hopefully making a profit in both roles. He does this by putting a painting from his hand up for auction each turn. He gets the money if some other player buys it, but must pay the bank if he buys it for himself. After each round, paintings are valued by the number of paintings of that type that were sold. The broker with the most cash after four rounds is the winner.
09/20 WED: UNEARTH
Long ago, your ancestors built great cities across the world. Now your tribe must explore forests, deserts, islands, mountains, and caverns to find these lost cities. Claim the ruins, build places of power, and restore the glory of a bygone age.
Unearth is a bend-your-luck game of dice placement and set collection. Designed by Jason Harner and Matthew Ransom, it plays in under an hour with 2-4 players. Each player leads a tribe of Delvers, represented by five dice (3 six-sided, 1 four-sided, and 1 eight-sided). Players take turns rolling and placing dice in an attempt to claim Ruins.
The game’s elegant core mechanic is accessible to players of all skill levels. High rolls help players claim Ruins, while low rolls help players collect Stones. This opens two paths to victory: claiming sets of Ruins or using Stones to build Wonders. Delver cards help you affect your dice rolls or dice in play, and Wonders can grant abilities that impact the late game.
09/23 SAT: EVOLUTION
In Evolution, players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores, while a Long Neck will help them get food that others cannot reach. With over 4,000 ways to evolve your species, every game becomes a different adventure.
Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies between the trait cards and from the different personalities at the table. Some players thrive on creating Carnivores to wreak havoc on their fellow players. Others prefer to stay protected and mind their own business. Evolution encourages both play styles by giving each of them multiple paths to victory. And it is the mix of play styles at the table that ultimately determines the ecosystem in which the players are adapting. So gather your friends and see who can best adapt to the changing world around them.
09/27 WED: KRONIA
It’s time for a new leader to be selected by the gods to lead the nation. To help sway their decision, players must make offers to win their favor.
In Kronia, favor tokens are placed in three different temples, then players will make secret offers to these temples over the course of twelve rounds. Everyone starts with the same offer cards, so they must anticipate which Gods other players want to please. Deciding when to spend the more appealing offers and when to hold off can be the difference. In the end, the player with the most points from their favor tokens will be chosen to lead the nation into the future.
09/30 SAT: LEGENDARY
Legendary: A Marvel Deck Building Game is set in the Marvel Comics universe. To set up the game, players choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain’s attack cards underneath it, then modify the villain deck as needed based on that villain’s particular scheme. Players then choose a number of hero decks – Spider-Man, Hulk, Cyclops, Wolverine, etc. – and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what’s available.
Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of five cards, with empty slots refilled as needed. At the start of a player’s turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains “master strike” cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.
As players fight and defeat villains, they collect those cards, which will be worth points at game’s end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however – having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes – then the players all lose.
Here are even more gaming events through the month:
09/17 SUN: VERSUS SYSTEM 2PCG TOURNAMENT 1-4pm!
The Vs. System 2PCG is a card game where 2-4 players each build a deck of Characters, Plot Twists, and Locations, and try to knock out their opponents. Each Vs. System set comes with a full playset of cards so you’ll have everything you need to play the full game right out of the box. If you never played the original Vs. System, don’t worry: You’ll pick it up fast. And If you’ve played original Vs. you’ll find that some parts of the game have been streamlined or changed in order to make it easier to learn, faster to play, and more fun to battle.
Each player starts with a Main Character such as Iron Man, Star-Lord, or Thanos. During the game you’ll play resources and recruit Supporting Characters. You’ll organize your formation between your Front and Back Rows, and you’ll make solo and team attacks against your foes in order to stun and KO them. You’ll play Plot Twists to enhance your team or hurt your opponent’s. You’ll use your Locations to activate your team’s Super Powers. Your Main Character will earn Experience Points and Level Up to dominate the battlefield. Finally, you’ll KO your opponent’s Main Character (or they’ll KO yours).
09/19 TUE: HEROCLIX “SIDEKICK NIGHT” 7-9pm!
ALL BUT 3RD FRIDAY – HEROCLIX 6:30-9pm!
The HeroClix Core Game is a tabletop combat game using 3-D collectible miniature figures of your favorite characters. By building a force from your collection of figures, you can take on the roles of your favorite characters and challenge your friends to epic battles!
Sidekick League is a casual, fun, and welcoming event series for you and a friend! Every player that brings a new person to Sidekick Night will receive a complimentary Limited Edition Heroclix Figure. New players will also receive figures, and will be eligible to win a Sidekick Night exclusive set of Thor, Captain America, and Iron Man figures, of which there will be a limited number of sets.
EVERY SUNDAY – POKÉMON YOUTH LEAGUE 4-6pm!
New players always welcome!
Our Pokémon Youth League provides a nearby place for you to get together with other fans of both the Pokémon Trading Card Game and the Pokémon video games, and have some fun!
Using your own cards and Pokémon video games, you can play, trade, and even earn cool prizes! The best part is that you can do all this with other Pokémon players who love collecting and playing just as much as you do!